This paper presents the Universia, a collaborative application for mobile devices that aims to support academic content sharing to spontaneously formed groups. As a differential, the application allows members themselves manage groups and share content without direct interference from a teacher. The application is presented as one of the results of a research that aims to understand the spontaneous formation of groups of students in an academic context, conducted according to the design science research approach. The application was evaluated with respect to their usability and user experience.Resumo. Este artigo apresenta o Universia, um aplicativo colaborativo para dispositivos móveis que tem por objetivo dar suporte ao compartilhamento de conteúdo acadêmico para grupos formados espontaneamente. Como diferencial, o aplicativo possibilita que os próprios membros do grupo gerenciem e compartilhem conteúdo, sem a interferência direta de um professor. O aplicativo se apresenta como um dos resultados de uma pesquisa que visa compreender a formação espontânea de grupos de alunos no ambiente universitário, desenvolvida segundo a design science research. O aplicativo foi avaliado com relação à sua usabilidade e experiência do usuário.
IntroduçãoUniversidades e outras instituições de ensino são espaços propícios para iniciativas de pesquisa, desenvolvimento e inovação. Em ambientes dinâmicos, em que há interação entre pesquisadores e alunos em formação, tanto em nível de graduação quanto de pós-graduação, é natural que o conhecimento construído acabe se transformando em produtos inovadores.Nesse contexto, a educação tem sido beneficiada com a proposta de utilização de ferramentas tecnológicas que apoiem o processo de ensino-aprendizagem. A gama de pesquisas na área de Informática na Educação é ampla e diversificada, atendendo a várias questões de investigação. Na área de ensino da língua portuguesa, um dos temas
-Usability and UX (User eXperience) are some of the most important factors for evaluating the quality of mobile applications. They focus on how easy to use an application is and the emotions that such use evokes. However, these aspects are often evaluated separately in industry through different evaluation techniques. Although it is possible to identify more usability and UX problems by employing different UX and usability evaluation methods, this distributed approach may not be cost effective and may not allow to thoroughly explore the identified issues. In order to support the identification of both UX and usability problems in a single evaluation, we have proposed Userbility, an UX and usability inspection technique that allows evaluating these aspects in mobile applications. This paper presents an empirical study over the second version of Userbility to verify its feasibility. In this study, we compared Userbility with the UX and Usability Guidelines Approach (UUGA) that helps the evaluation of usability and UX separately in mobile applications. According to the quantitative results, considering efficiency, UUGA was better than the Userbility technique. However, the qualitative results suggest that Userbility pointed more improvement suggestions, which could be useful for redesigning the evaluated application.
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