The progress and development in the fields of technologies in the past few decades are impressive. With so many innovations that have had an impact on human lives and have changed them so drastically, living in a time where new technologies are still making massive changes, and, unquestionably, it wil continue with that trend. As the techniques are continuously evolving, people are forced to prepare ourselves and our descendants to the new and upcoming technologies so that they would be able to understand them, use them, teach others about them and also make some improvements in the specific fields of applications. This article presents an overview of the principal results of research on the impact of Virtual Reality (VR) 3D education for students in industrial vocational training. They were introducedto the generated model and had to explore all elements to have personal experience in the virtual environment. After the training, a user experience survey has been conducted, and the results obtained after the use of the system were presented.
This book brings together a team of scholars representing a broad range of interests and new approaches in medieval studies to explore the interactions of secular power and sacral authority in central and southeastern Europe in the period. Contributors present new research on the region's political and legal history, nobility and government institutions, war and diplomacy, literature and literacy, sacred and secular art, archaeological research, heritage studies, and much more.
The paper presents some essential tools in the field of 3D modelling for vocational education. The purpose of vocational training is to adequately prepare students for the needs of the industry. Over the last decade, the appearance of low-cost virtual reality (VR) technology has enabled it to be deployed across a broad range of educational institutions. VR as a system allows intuitive human-computer interaction and offers great benefits in many application areas important for educational process. In this paper, two VR studies in educational field were compared.
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