Deep generative modeling has the potential to cause significant harm to society. Recognizing this threat, a magnitude of research into detecting so-called "Deepfakes" has emerged. This research most often focuses on the image domain, while studies exploring generated audio signals have-so far -been neglected. In this paper, we aim to narrow this gap. We present a novel data set, for which we collected ten sample sets from six different network architectures, spanning two languages. We analyze the frequency statistics comprehensively, discovering subtle differences between the architectures, specifically among the higher frequencies. Additionally, to facilitate further development of detection methods, we implemented three different classifiers adopted from the signal processing community to give practitioners a baseline to compare against. In a first evaluation, we already discovered significant trade-offs between the different approaches. Neural networkbased approaches performed better on average, but more traditional models proved to be more robust.35th Conference on Neural Information Processing Systems (NeurIPS 2021) Track on Datasets and Benchmarks.
Adversarial examples seem to be inevitable. These specifically crafted inputs allow attackers to arbitrarily manipulate machine learning systems. Even worse, they often seem harmless to human observers. In our digital society, this poses a significant threat. For example, Automatic Speech Recognition (ASR) systems, which serve as hands-free interfaces to many kinds of systems, can be attacked with inputs incomprehensible for human listeners. The research community has unsuccessfully tried several approaches to tackle this problem.In this paper we propose a different perspective: We accept the presence of adversarial examples against ASR systems, but we require them to be perceivable by human listeners. By applying the principles of psychoacoustics, we can remove semantically irrelevant information from the ASR input and train a model that resembles human perception more closely. We implement our idea in a tool named DOMPTEUR 1 and demonstrate that our augmented system, in contrast to an unmodified baseline, successfully focuses on perceptible ranges of the input signal. This change forces adversarial examples into the audible range, while using minimal computational overhead and preserving benign performance. To evaluate our approach, we construct an adaptive attacker, which actively tries to avoid our augmentations and demonstrate that adversarial examples from this attacker remain clearly perceivable. Finally, we substantiate our claims by performing a hearing test with crowd-sourced human listeners.
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