This paper provides "ready-to-apply" procedures, based on generating functions, which allow to compute power indices in weighted majority games restricted by an a priori system of unions. We illustrate these methods by an application to the International Monetary Fund. We compare the empirical properties of the coalitional and traditional power indices keeping the game fixed or allowing for variations in its set of parameters.
In this paper we propose methods to compute the Deegan-Packel, the Public Good, and the Shift power indices by generating functions for the particular case of weighted voting games. Furthermore, we define a new power index which combines the ideas of the Shift and the Deegan-Packel power indices and also propose a method to compute it with generating functions. We conclude by some comments about the complexity to compute these power indices.
Johnston (1978), Deegan andPackel (1979), andHoller (1982) proposed three power indices for simple games: Johnston index, Deegan-Packel index, and the Public Good Index. In this paper, methods to compute these indices by means of the multilinear extension of the game are presented. Furthermore, a new characterization of the Public Good Index is given. Our methods are applied to two real-world examples taken from the political field.
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