In this paper we reflect on a body of work to develop a simpler form of digital photography. We give three examples of 'Less is More' thinking in this area which are directed and inspired by naturalistic user behaviours and reactions to design ideas. Each example happens to review the place of an old technology in the new scheme of things, and challenges a technological trend in the industry. Hence, we consider the role of sound in photography to recommend audiophotographs rather than short video clips as a new media form. We look again at the role of paper in photo sharing and recommend its support and augmentation against the trend towards screen-based viewing. Finally, we consider the role of physical souvenirs and memorabilia alongside photographs, to recommend their use as story triggers and containers, in contrast to explicit multimedia presentations. The implications for simple computing are discussed
One of the most pressing challenges facing designers today is how to create appropriate, useful and safe designs for people living with advanced dementia. Dementia is a complex disease that presents and progresses differently for each individual. This paper contends that co-design with experts, including people living with dementia and their carers, is essential to inform design. Compassionate Design principles are useful to guide the creative process and ensure that concepts are developed that maintain the dignity, personhood and wellbeing of the person living with dementia. The key themes of Compassionate Design are presented through examples of designs for playful objects created as part of the LAUGH design for dementia research. A qualitative participatory co-design research methodology is described along with findings informed by a Live Lab evaluation of the objects with people living with advanced dementia living in residential care.
This paper presents international multidisciplinary design research to support the wellbeing of people living with dementia. The LAUGH 1 project aims to develop playful artefacts that will contribute to non-pharmacological personalised approaches to caring for people living with late stage dementia in residential care. This paper presents the context for this research and explains the initial stages of the work currently in progress. An inclusive participatory methodology is described in which key experts including: health professionals, technologists, materials scientists and carers of people living with dementia are informing the development of design concepts. A positive design approach in which designing for pleasure, personal significance and virtue underpin the work. The initial stages of the research have identified the significance of: playfulness, sensory stimulation, hand use and emotional memory. This paper contends that designs should aim to promote 'in the moment' living in order to support subjective wellbeing of people living with late stage dementia.
The LAUGH project is a recently completed international three-year UK Arts & Humanities Research Council (AHRC) funded design research project. Outcomes from the research include a collection of playful objects designed to support the wellbeing of people living with advanced dementia that aim to provide comfort, pleasure and fun. These artefactsa series of seven prototypes of playful objects, have recently been exhibited in London at the Royal Society of Arts, the Senedd in Cardiff and in Sydney, Australia. This visual essay provides an explanation of the research underpinning the designs and the Compassionate Design methodology that has informed the work. Those in society who have the greatest need for excellent design are often the most vulnerable and may find it difficult or impossible to articulate what they want due to physical, sensory or memory impairment as a result of accident or disease. These people need innovative design solutions that are highly appropriate, customizable and sustainable. Finding ways to understand the challenges they face moment-by-moment and day-by-day is vital. Including them, and those who care for them, in a co-design process can provide rich insights into design requirements and result in better design solutions. LAUGH has involved key experts in dementia, including those living with the disease and their carers, at every stage in the research process. Each of the LAUGH playful objects has been designed for a specific person living with advanced dementia. Most of them contain embedded electronics, are interactive, stimulate the senses and are highly personalized. The design narratives behind three of the playful objects will be explained in relation to the three key themes of Compassionate Design, which stress the importance of personalization, sensory stimulation and maintaining connections between people and the world.
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