This study attempted to identify variables that affect public library demand. The analysis are was limited to Seoul in consideration of locational conditions. In this study, the dependent variable, library demand, was largely divided into the number of library visitors per year, the number of books borrowed per year, and the number of participants in cultural programs per year to examine the factors affecting each demand. According to the analysis results, as the size of facilities provided by libraries increases, the demand for libraries increases elastically. However, as the number of cultural program courses increases, the number of cultural program participants increases elastically. As the number of public libraries and public sports facilities in the region increases, the demand for libraries decreases, indicating that there is an alternative relationship with the facilities. However, fluctuations in demand were found to be inelastic. On the other hand, in the case of the population in the region, the magnitude of elasticity was relatively large compared to other variables, so it was found that a review related to this was essential in relation to the establishment of a public library in the future in a situation where the population was continuously declining.
Objectives In this study, the interactive functions in a metaverse learning platform from the perspective of learners, contents, and instructors were analyzed and presented associated with teaching and learning strategies that can be applied according to the four learning stages of experiential learning.
Methods To this end, metaverse platforms were selected, and functions that can be used to promote interaction within the platform were analyzed and integrated to derive teaching and learning strategies according to their features.
Results As a result, a total of 10 metaverse functions were suggested, and each function could be used in the context of each stage of experiential learning according to educational contexts, teaching and learning strategies.
Conclusions It was intended to present guidelines so that instructors who want to use metaverse in the future can effectively use metaverse platforms and functions according to their learning goals, contents, and teaching and learning activities.
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