Amid the ongoing COVID‐19 pandemic, public health authorities and the general population are striving to achieve a balance between safety and normalcy. Ever changing conditions call for the development of theory and simulation tools to finely describe multiple strata of society while supporting the evaluation of “what‐if” scenarios. Particularly important is to assess the effectiveness of potential testing approaches and vaccination strategies. Here, an agent‐based modeling platform is proposed to simulate the spreading of COVID‐19 in small towns and cities, with a single‐individual resolution. The platform is validated on real data from New Rochelle, NY—one of the first outbreaks registered in the United States. Supported by expert knowledge and informed by reported data, the model incorporates detailed elements of the spreading within a statistically realistic population. Along with pertinent functionality such as testing, treatment, and vaccination options, the model accounts for the burden of other illnesses with symptoms similar to COVID‐19. Unique to the model is the possibility to explore different testing approaches—in hospitals or drive‐through facilities—and vaccination strategies that could prioritize vulnerable groups. Decision‐making by public authorities could benefit from the model, for its fine‐grain resolution, open‐source nature, and wide range of features.
Optimizing group performance is one of the principal objectives that underlie human collaboration and prompts humans to share resources with each other. Connectivity between individuals determines how resources can be accessed and shared by the group members, yet, empirical knowledge on the relationship between the topology of the interconnecting network and group performance is scarce. To improve our understanding of this relationship, we created a game in virtual reality where small teams collaborated toward a shared goal. We conducted a series of experiments on 30 groups of three players, who played three rounds of the game, with different network topologies in each round. We hypothesized that higher network connectivity would enhance group performance due to two main factors: individuals’ ability to share resources and their arousal. We found that group performance was positively associated with the overall network connectivity, although registering a plateau effect that might be associated with topological features at the node level. Deeper analysis of the group dynamics revealed that group performance was modulated by the connectivity of high and low performers in the group. Our findings provide insight into the intricacies of group structures, toward the design of effective human teams.
We analyze the vectorial network model, a stochastic protocol that describes collective motion of groups of agents, randomly mixing in a planar space. Motivated by biological and technical applications, we focus on a heterogeneous form of the model, where agents have different propensity to interact with others. By linearizing the dynamics about a synchronous state and leveraging an eigenvalue perturbation argument, we establish a closed-form expression for the mean-square convergence rate to the synchronous state in the absence of additive noise. These closed-form findings are extended to study the effect of added noise on the agents' coordination, captured by the polarization of the group. Our results reveal that heterogeneity has a detrimental effect on both the convergence rate and the polarization, which is nonlinearly moderated by the average number of connections in the group. Numerical simulations are provided to support our theoretical findings.
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