La realidad aumentada surge como un útil sobre el que se precisa examinar su real implementación educativa. Esta investigación hace un análisis bibliométrico sobre documentos del repositorio Web of Science. Este servicio ofrece en Internet la producción científica de más de 7.000 instituciones de todo el mundo. Se toma como base un universo de 12.000 revistas indexadas y 148.000 actas de conferencias y se selecciona una muestra centrada en los términos «m-learning» y «augmented reality» como descriptores o componentes de títulos en trabajos científicos. El análisis sobre revistas n=741 y actas n=913 en los dos últimos años muestra una perspectiva diferenciada por áreas. La investigación se complementa con un análisis cualitativo de 67 producciones científicas sobre estos descriptores en ese periodo de tiempo. En el estudio sobresalen cinco temáticas: la conceptualización del fenómeno, el desarrollo de nuevas metodologías, la motivación generada, su deslocalización espacial y las materias objeto de implementación. Las investigaciones destacan cambios lógicos, como un mayor y diferente acceso a la información, junto a innovaciones trascendentes, como el incremento de actividades informales y lúdicas, la inserción en ambientes virtuales icónicos, la pertenencia a grupos específicos, y redes de interacción amistosa dentro de nuevas escalas de valores. Todo ello hace que estos instrumentos pasen a ser partes fundamentales en las metodologías. La educación parece subsidiaria a estos avances técnicos y a sus requisitos, imponiéndose un drástico cambio metodológico en nuevos escenarios formativosAugmented reality emerges as a tool, on which it is necessary to examine its real educational value. This paper shows the results of a bibliometric analysis performed on documents collected from the Web of Science repository, an Internet service that concentrates bibliographic information from more than 7,000 institutions. Our analysis included an overall universe of 12,000 indexed journals and 148,000 conference proceedings. From those, we selected a sample targeting the terms “mobile-learning” or “m-learning” and “augmented reality” as descriptors or components of titles of scientific works. The analysis on journals (n=741) and in conference proceedings (n=913) reveals a differentiated perspective in each area in the last two years. A qualitative analysis of 67 scientific productions addressing these subjects complements the research. This highlights five themes: conceptualization of the phenomenon, development of new methodologies, motivation, spatial delocalization, and implementation in subject-matter areas. The research highlights logical changes, such as greater and differentiated access to information; transcendent innovations, such as increasing informal and ludic activities, insertion into virtual environments, membership of specific groups, and networks of friendly interaction, along creation of new scales of values. These elements are now beginning to constitute fundamental parts of teaching methodologies. Education a...
This study involved 377 ERASMUS students from the University of Oviedo in an academic year. An ad-hoc questionnaire was applied in on-line format to determine students' perceptions and opinions and to understand the motivations that impel them to participate in these activities and their degree of satisfaction. The study analyzes the process of Erasmus mobility, noting that, as a result of the stay, the students describe their mastery of the host country language as good or excellent in most cases. Academic and cultural factors, the desire to get to know a new environment and to have a European experience impel most of the students to travel abroad. Job prospects are another motivating factor, and the overall assessment of the planned stay is acceptable, good or excellent in most cases.
This article analyzes a system of virtual attendance, called "AVIP" (AudioVisual over Internet Protocol), at the Spanish Open University (UNED) in Spain. UNED, the largest open university in Europe, is the pioneer in distance education in Spain. It currently has more than 300,000 students, 1,300 teachers, and 6,000 tutors all over the world, besides Spain. This university is redefining, on the lines of other universities, many of its academic processes to meet the new requirements of the European Higher Education Area (EHEA). Since its inception, more than 30 years ago, the methodology chosen by UNED has been blended learning. Today, this university combines face-to-face tutorial sessions with new methodological proposals, mediated by ICT. Through a quantitative methodology, the perception of students and tutors of the new model of virtual tutoring, called AVIP Classrooms, was analyzed. The results show that the new model greatly improves the orientation and teaching methodology of tutors. However, it requires training and new approaches to provide a more collaborative and participatory environment for students.
Resumen:Esta investigación pretende revisar las evidencias científicas sobre la implementación de la tecnología de Realidad Aumentada (RA) desde una perspectiva educativa, para ello se ha tomado como instrumento de recogida de información, el repositorio bibliográfico Scopus. El procedimiento es de corte descriptivo sobre una muestra n=1336 referencias de artículos, comunicaciones en conferencias, libros y capítulos de libros. Los resultados de naturaleza cuantitativa muestran las principales áreas temáticas involucradas. Y el análisis cualitativo llevado a cabo, descubre la situación del fenómeno en el periodo analizado. La revisión destaca el rendimiento positivo derivado de la RA en educación, por su potencial creativo, motivacional, lúdico así como por la veracidad de la propia experiencia de RA. Esta circunstancia tiene especial relevancia en la educación al ofrecer la posibilidad de representar entornos inalcanzables en el aula. Por otra parte, la investigación también pone de relieve los problemas inherentes a la RA. Palabras claves: M-learning, Realidad Aumentada, TIC, educación. Abstract:This review shows the current implementation of technology of Augmented Reality. From an educational perspective, we use as instrument the Scopus repository. The procedure is a descriptive study on n=1336 references: articles, conference papers, books and book chapters. The quantitative result shows the mainly thematic areas involved. On the other hand the qualitative analysis discovers the situation of the phenomenon. The review highlights the positive performance derived from RA, linked by its creative, motivational, playful potential and the veracity of the RA experience. This fact is important to represent environments impossible in the classroom. We also found research highlighting the problems of RA.
Technology has been gradually introduced into our society, and the field of education is no exception due to technology’s ability to improve the teaching–learning process. Furthermore, within the area of physical education (PE), its importance has been highlighted by the existence of specific apps for physical activity that can be used inside and outside the classroom to assess physical condition, as well as through the potential that virtual and augmented reality can have in such assessment. Therefore, the main objectives for this study were (1) to perform a bibliometric analysis of the articles published in the Web of Science (WoS) on technology in PE and (2) to analyze the articles published on augmented or virtual reality in PE found through this search. The results show that although studies on technology in PE (461 articles) have begun to consolidate over the last five years (there was a turning point in 2015), with the USA being the most influential country in this area, specific research on the use of augmented reality (AR) and virtual reality (VR) is still at a very early stage (22 articles with a small growth in 2017), with Spain being the most influential country; much more research is needed to achieve its consolidation.
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