Packet parsing is a key step in SDN-aware devices. Packet parsers in SDN networks need to be both reconfigurable and fast, to support the evolving network protocols and the increasing multi-gigabit data rates. The combination of packet processing languages with FPGAs seems to be the perfect match for these requirements.In this work, we develop an open-source FPGA-based configurable architecture for arbitrary packet parsing to be used in SDN networks. We generate low latency and high-speed streaming packet parsers directly from a packet processing program. Our architecture is pipelined and entirely modeled using templated C++ classes. The pipeline layout is derived from a parser graph that corresponds a P4 code after a series of graph transformation rounds. The RTL code is generated from the C++ description using Xilinx Vivado HLS and synthesized with Xilinx Vivado. Our architecture achieves 100 Gb/s data rate in a Xilinx Virtex-7 FPGA while reducing the latency by 45% and the LUT usage by 40% compared to the state-of-the-art.
High-Level Synthesis (HLS) brings FPGAs to audiences previously unfamiliar to hardware design. However, achieving the highest Quality-of-Results (QoR) with HLS is still unattainable for most programmers. This requires detailed knowledge of FPGA architecture and hardware design in order to produce FPGA-friendly codes. Moreover, these codes are normally in conflict with best coding practices, which favor code reuse, modularity, and conciseness.To overcome these limitations, we propose Module-per-Object (MpO), a human-driven HLS design methodology intended for both hardware designers and software developers with limited FPGA expertise. MpO exploits modern C++ to raise the abstraction level while improving QoR, code readability and modularity. To guide HLS designers, we present the five characteristics of MpO classes. Each characteristic exploits the power of HLS-supported modern C++ features to build C++based hardware modules. These characteristics lead to highquality software descriptions and efficient hardware generation. We also present a use case of MpO, where we use C++ as the intermediate language for FPGA-targeted code generation from P4, a packet processing domain specific language. The MpO methodology is evaluated using three design experiments: a packet parser, a flow-based traffic manager, and a digital upconverter. Based on experiments, we show that MpO can be comparable to hand-written VHDL code while keeping a high abstraction level, human-readable coding style and modularity. Compared to traditional C-based HLS design, MpO leads to more efficient circuit generation, both in terms of performance and resource utilization. Also, the MpO approach notably improves software quality, augmenting parameterization while eliminating the incidence of code duplication.
The P4 community has recently put significant effort to increase the diversity of targets on which P4 programs can be implemented. These include fixed function and programmable ASICs, FPGAs, NICs, and CPUs. However, P4 programs are written according to the set of functionalities supported by the target for which they are compiled. For instance, a P4 program targeting a programmable ASIC cannot be extended with userdefined processing modules, which limits the flexibility and the abstraction of P4 programs.To address these shortcomings, we propose a heterogeneous P4 programmable data plane comprised of different targets that together appear as a single logical unit. The proposed data plane broadens the range of functionalities available to P4 programmers by combining the strength of each target. We demonstrate the feasibility of the proposed P4 data plane by coupling an FPGA with a soft switch which emulates a programmable ASIC. The proposed data plane is demonstrated with the implementation of a simplified L2 switch. The emulated ASIC match-table capacity is extended by the FPGA by an order of magnitude.The FPGA also integrates a proprietary module using a P4 extern.
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