Access to the full text of the published version may require a subscription. This article has been accepted for publication in a future issue of this journal, but has not been fully edited. Content may change prior to final publication. Abstract-We present an experiment that investigated the effect of vibrotactile stimulation in auditory pitch discrimination tasks. Extra-auditory information was expected to have some influence upon the frequency discrimination of auditory Just Noticeable Difference (JND) detection levels at 160 Hz. To measure this, the potential to correctly identified positive and negative frequency changes for two randomly divided groups was measured and then compared. The first group was given an audio only JND test and the second group was given the same test, but with additional vibrotactile stimulus delivered via a vibrating glove device. The results of the experiment suggest that in musical interactions involving the selection of specific pitches, or the detection of pitch variation, vibrotactile feedback may have some advantageous effect upon a musician's ability to perceive changes when presented in synchrony with auditory stimulus. Rights
Request Permissions : Click here Downloaded from http://journals.cambridge.org/OSO, IP address: 35.8.191.249 on 22 Mar 2015 Organised Sound 9(3): 271-281This paper describes the formation, creations and performances of a digital arts performing ensemble. It considers issues of collaboration across media, especially in the context of composed audio-visual improvisation (comprovisation). By contextualising our creative work within the wider discourse of both the practice and aesthetics of contemporary intermedia, we seek to enhance the potential relevancy of the article's main focus to readers. The story of the Lucid Dream Ensemble is one of contemporary creative activity in the realm of digital arts. It exists in a university setting, and its purpose is educational as well as artistic. Founded at Northwestern University in Evanston, Illinois in 2002, the ensemble seeks to foster collaboration across auditory and visual boundaries. The group is made up of audio-visual performers who control laptop computers in real-time by various interactive means.Its canvas is a surround-sound set-up, as well as three projectors. The ensemble seeks a true integration of video and audio, as expressed in the creation of audio-visual artefacts aimed at providing an immersive experience. The group has progressed from presenting unrelated audio and video, to integrating the process of creation of sound and image, to collecting audio and video as a group and processing them collaboratively.
An experiment is presented that measured aspects of functionality, usability and user experience for four distinct types of device feedback. The goal was to analyse the role of haptic feedback in functional digital musical instrument (DMI) interactions. Quantitative and qualitative human-computer interaction analysis techniques were applied in the assessment of prototype DMIs that displayed unique elements of haptic feedback; specifically, full haptic (constant-force and vibrotactile) feedback, constant-force only, vibrotactile only and no feedback. From the analysis, data are presented that comprehensively quantify the effects of feedback in haptic interactions with DMI devices. The investigation revealed that the various types of haptic feedback applied had no significant functional effect upon device performance in pitch selection tasks; however, a number of significant effects were found upon the users' perception of usability and their experiences with each of the different feedback types.
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