We study three classical machine learning algorithms in the context of algorithmic fairness: adaptive boosting, support vector machines, and logistic regression. Our goal is to maintain the high accuracy of these learning algorithms while reducing the degree to which they discriminate against individuals because of their membership in a protected group.Our first contribution is a method for achieving fairness by shifting the decision boundary for the protected group. The method is based on the theory of margins for boosting. Our method performs comparably to or outperforms previous algorithms in the fairness literature in terms of accuracy and low discrimination, while simultaneously allowing for a fast and transparent quantification of the trade-off between bias and error.Our second contribution addresses the shortcomings of the bias-error trade-off studied in most of the algorithmic fairness literature. We demonstrate that even hopelessly naive modifications of a biased algorithm, which cannot be reasonably said to be fair, can still achieve low bias and high accuracy. To help to distinguish between these naive algorithms and more sensible algorithms we propose a new measure of fairness, called resilience to random bias (RRB). We demonstrate that RRB distinguishes well between our naive and sensible fairness algorithms. RRB together with bias and accuracy provides a more complete picture of the fairness of an algorithm.
Motivated by understanding non-strict and strict pure strategy equilibria in network anti-coordination games, we define notions of stable and, respectively, strictly stable colorings in graphs. We characterize the cases when such colorings exist and when the decision problem is NP-hard. These correspond to finding pure strategy equilibria in the anti-coordination games, whose price of anarchy we also analyze. We further consider the directed case, a generalization that captures both coordination and anti-coordination. We prove the decision problem for non-strict equilibria in directed graphs is NP-hard. Our notions also have multiple connections to other combinatorial questions, and our results resolve some open problems in these areas, most notably the complexity of the strictly unfriendly partition problem.
Abstract. In this paper we study the MapReduce Class (MRC) defined by Karloff et al., which is a formal complexity-theoretic model of MapReduce. We show that constant-round MRC computations can decide regular languages and simulate sublogarithmic space-bounded Turing machines. In addition, we prove hierarchy theorems for MRC under certain complexity-theoretic assumptions. These theorems show that sufficiently increasing the number of rounds or the amount of time per processor strictly increases the computational power of MRC. Our work lays the foundation for further analysis relating MapReduce to established complexity classes. Our results also hold for Valiant's BSP model of parallel computation and the MPC model of Beame et al.
Low-treedepth colorings are an important tool for algorithms that exploit structure in classes of bounded expansion; they guarantee subgraphs that use few colors have bounded treedepth. These colorings have an implicit tradeoff between the total number of colors used and the treedepth bound, and prior empirical work suggests that the former dominates the run time of existing algorithms in practice. We introduce p-linear colorings as an alternative to the commonly used p-centered colorings. They can be efficiently computed in bounded expansion classes and use at most as many colors as p-centered colorings. Although a set of k < p colors from a p-centered coloring induces a subgraph of treedepth at most k, the same number of colors from a p-linear coloring may induce subgraphs of larger treedepth. We establish a polynomial upper bound on the treedepth in general graphs, and give tighter bounds in trees and interval graphs via constructive coloring algorithms. We also give a co-NP-completeness reduction for recognizing p-linear colorings and discuss ways to overcome this limitation in practice.
Low-treedepth colorings are an important tool for algorithms that exploit structure in classes of bounded expansion; they guarantee subgraphs that use few colors have bounded treedepth. These colorings have an implicit tradeoff between the total number of colors used and the treedepth bound, and prior empirical work suggests that the former dominates the run time of existing algorithms in practice. We introduce p-linear colorings as an alternative to the commonly used p-centered colorings. They can be efficiently computed in bounded expansion classes and use at most as many colors as p-centered colorings. Although a set of k < p colors from a p-centered coloring induces a subgraph of treedepth at most k, the same number of colors from a p-linear coloring may induce subgraphs of larger treedepth. We establish a polynomial upper bound on the treedepth in general graphs, and give tighter bounds in trees and interval graphs via constructive coloring algorithms. We also give a co-NP-completeness reduction for recognizing p-linear colorings and discuss ways to overcome this limitation in practice. This preprint extends results that appeared in [9]; for full proofs omitted from [9], see previous versions of this preprint.
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