This paper describes our proposal for storytelling in virtual environments from a virtual guide perspective, detailing the involved knowledge representation and algorithms. In our model the guide begins at a particular location and starts to navigate the world telling the user stories related to the places she visits. Our guide tries to emulate a real guide's behaviour in such a situation. In particular, she behaves as a spontaneous real guide who knows stories about the places in the virtual world but has not prepared an exhaustive tour nor a storyline.
This paper deals with the implications of showing the storyteller’s perspective when telling stories in virtual environments. The paper proposes an open and reusable architecture for the construction of virtual guides who tell stories about the worlds they inhabit from their own perspective. The system consists of two main components: the structure of a knowledge base to code the narrative knowledge about the worlds and a novel hybrid algorithm for the generation of narratives showing the storyteller’s viewpoint. The complete architecture has been developed. Furthermore, we carried out a study with users in order to both validate the implemented storytelling system and test whether the users consider it significantly better or worse (in terms of several aspects related to believability) adding the virtual guide perspective (as both text and animations showing emotions) to the guide discourse. The interesting results are discussed.
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