Point clouds are challenging to process due to their sparsity, therefore autonomous vehicles rely more on appearance attributes than pure geometric features. However, 3D LIDAR perception can provide crucial information for urban navigation in challenging light or weather conditions. In this paper, we investigate the versatility of Shape Completion for 3D Object Tracking in LIDAR point clouds. We design a Siamese tracker that encodes model and candidate shapes into a compact latent representation. We regularize the encoding by enforcing the latent representation to decode into an object model shape. We observe that 3D object tracking and 3D shape completion complement each other. Learning a more meaningful latent representation shows better discriminatory capabilities, leading to improved tracking performance. We test our method on the KITTI Tracking set using car 3D bounding boxes. Our model reaches a 76.94% Success rate and 81.38% Precision for 3D Object Tracking, with the shape completion regularization leading to an improvement of 3% in both metrics.
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene's light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time-as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality.
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