3D-HEVC (The 3D Extension of High Efficiency Video Coding), the latest international standard for 3D video coding, supports multiview plus depth 3D video format to enrich multimedia applications. For the texture coding, 3D-HEVC utilizes not only the information of temporal and spatial domains but also that of inter-view domain. However, the time consumption and complexity of 3D-HEVC also increase significantly. In this paper, fast texture coding algorithm for 3D-HEVC is proposed. We individually calculate the Pearson correlation coefficients by the rate-distortion costs (RD-costs) of coding tree units (CTUs) in the temporal, spatial and inter-view domains to analyze the correlations for independent view and dependent view. The proposed coding algorithm is based on the coding information of CTUs with higher correlations. The fast algorithm predicts and dynamically adjusts the depth range of the coding unit (CU). The prediction unit (PU) mode decision is proposed according to the complexity and partition direction of the best PU modes obtained from the highly correlated CTUs. The search range is adaptively adjusted for motion estimation. In addition, the RD-cost threshold is estimated to early terminate the CU split. Experimental results show that the proposed fast texture coding algorithm reduces 40.75% of the texture coding time on average and outperforms numerous previous works significantly.
The encoding format of the 3D extension of high efficiency video coding (3D-HEVC) consists of a multiview color texture and an associated depth map. Because of the unique characteristics of the depth map, advanced coding techniques are designed for depth map coding at the expense of computational complexity. In this paper, fast algorithms are conceived to accelerate the intra coding time of the depth map based on boundary continuity. First, the proposed fast prediction unit (PU) mode decision reduces the number of conventional intra prediction modes based on calculating the total sum of squares (TSS) of the PU boundaries. Second, the proposed fast depth modeling mode (DMM) decision makes use of the variances of the boundary pixels to determine the execution of the DMM. Third, the proposed coding unit (CU) early termination algorithm decides whether to further split the current CU by utilizing the thresholds of the TSS and the rate-distortion cost (RD-cost). The experimental results show that the proposed algorithm provides better performance in terms of coding speed and bitrate than the algorithm in previous work. The coding time of the depth map is reduced by 56.08%, while the Bjøntegaard delta bitrate (BD-BR) is only increased by 0.32% for the synthesis view.
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