In today's digital era, the learning system has undergone many changes. Online-based learning has become one of the most important learning models today and one of the learning models that utilize online media such as Blended learning or the use of smartphones. The purpose of this research is to develop an online laboratory guide on pendulum material. The stages that have been carried out in this study: Designing an online laboratory activity guide using a phyphox application-based cellphone. This software development is carried out based on the research and development research collaboration of Research and Development (R & D) including: Analysis / Defining Stage, Design Stage, Development Stage, Testing and Evaluation Phase. The results of the study recommend that the online practicum guide using a phyphox application-based handphone on pendulum material is suitable for optimizing practicum activities in the Physics Department. This collaborative research between lecturers and students can also improve the academic climate, through optimizing lecturer-student interactions.
Learning media is a form of innovation in the learning process. The purpose of this research is to develop interactive learning media using the Lectora application as a media for learning physics in schools and to find out the assessment of material experts, media experts and students of interactive learning media using the Lectora application as a learning medium so that this product is suitable for use in the learning process. This research uses research and development methods or often called Research and Development (R&D). Model adapted from the ADDIE development model (Analysis, Design, Develop, Implement, and Evaluate. The ADDIE model is used to be the basis for developing a device or infrastructure for an effective training program. This model uses 5 stages, namely the Analysis stage. , Design, Development, Implementation, and Evaluation After going through the process of the stages carried out, the results obtained are that the interactive physics learning media using the Lectora application has met the criteria as a physics learning media that is suitable for use or used in the learning process at school.
This research is motivated by the absence of a virtual laboratory-based practicum module to be used as a mandatory guide for students. So that students find it difficult to understand the concepts of physics related to the photoelectric effect practicum, especially in this pandemic era. This research aims to develop a Virtual Laboratory-Based Photoelectric Effect Practicum Module Using a Discovery Learning Model. This study is a research and development study using the 4D research model adapted from the Thiagarajan model, namely define, design, develop, and disseminate. The results of the study for students got an average value of 82.75%, so that the module was included in the feasible / valid category. And in response 57.35% of students chose very useful (SB), 42.65% of students chose useful (B), and no student chose less useful (KB) and not useful (TB). Based on the research results, it can be concluded that the product has been produced in the form of a photoelectric effect practicum module based on a virtual laboratory using a discovery learning model with good and proper qualifications.
This research is quasi-experimental research aimed at determining whether Jigsaw's collaborative learning has a positive effect on the learning outcomes of Grade X SMK Negeri 2 PINRANG (on straight motion material) students. The research design was "Pretest-Posttest Control Group Design". The variables in this study are the learning model and the learning outcomes. The independent variable in this study is cooperative jigsaw learning and direct learning, while the dependent variable is student learning outcomes. The population in this study were all grade X SMK NEGERI 2 PINRANG students. The sample in this study consisted of two classes, namely Class X APH1 as the experimental class and Class X APH2 as the control class with the sampling technique by random sampling. There are 12 students in class X APH1 and 12 students in class X APH2 in each class. The results of the analysis show that the mean of the experimental class is 75 and the control class is 42.5 with a standard deviation of 9.29 and 15, respectively. The results of the SPSS analysis using the t-test show that the value of t => is t table = 6.38> 1.717144. Therefore tcount> ttable means that H0 is rejected and H1 is accepted.
Research on the physics learning of electric charge has been carried out using MR-SR (Multiple Representation and Semiotic Resources). The research aims to find out the outcomes of student learning using the PIMCA learning model (Presentation, Idea Mapping, Conceptualization, and Assessment formative) introduced and developed by Cosmas Poluakan. The research was conducted at the Department of Physics, Manado State University, with 22 pre-service teacher students as respondents using the One Group Pre-test-Post-test Design. The instruments used in the form of pre-test and post-test which have been tested and validated. The research implementation stage starts from the pre-test, and then the implementation of physics learning follows the 4 steps of the PIMCA model. The results of data processing and analysis obtained an average pre-test score is 18,88 and an average post-test score is 75,16. There was an increase in concept mastery. In the idea mapping stage only 2 concepts are correct to drafting concept mapping, 6 are correct from 10 concepts that were used as references. PIMCA MR-SR learning model is very effective in helping students find and understand the correct concepts of physics. The use of the PIMCA MR-SR as a new model in the teaching and learning process is very effective in learning physics, mathematics and science or in the STEM area.
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