The purpose of this study was to investigate the components of consumer’ social capital which are social participation, social networking, and reciprocity and also analyzed how the social capitals possessed by consumers affect ethical consumption behaviors, and examine how ethical consumption behaviors affect consumer happiness. The samples were randomly extracted from a list of consumer panels registered with a multinational survey institute. Within the budget limit of this study, 2,000 persons were extracted considering the sample size. The main page of the questionnaire requested the subjects to answer to the question asking whether they had any experience in using ethical products or brands. Those who answered no were requested to quit answering the questionnaire. The total number of valid samples was 1,509. Social trust, social participation, and reciprocity, which are the components of social capitals, were found to have positive effects on eco-friendly ethical consumption behaviors, and social-economic-oriented ethical consumption behaviors. Eco-friendly and social-economic-oriented ethical consumption behaviors were found to affect consumer happiness. In additional analyses too, social capitals were found to affect the determination of consumer happiness to some extent. The findings of this study provide valuable information for the investigation of the causal relationships between the system of organization of the ethical consumption behaviors of consumers and the predisposing factors or outcomes of consumer happiness.
Recent phylodynamic studies have focused on using tree topology patterns to elucidate interactions among the epidemiological, evolutionary, and demographic characteristics of infectious agents. However, because studies of viral phylodynamics tend to focus on epidemic outbreaks, tree topology signatures of tissue-tropism pathogens might not be clearly identified. Therefore, this study used a novel Bayesian evolutionary approach to analyze the A24 variant of coxsackievirus (CV-A24v), an ocular-tropism agent of acute hemorrhagic conjunctivitis. Analyses of the 915-nucleotide VP1 and 690-nt 3Dpol regions of 21 strains isolated in Taiwan and worldwide during 1985–2010 revealed a clear chronological trend in both the VP1 and 3Dpol phylogenetic trees: the emergence of a single dominant cluster in each outbreak. The VP1 sequences included three genotypes: GI (prototype), GIII (isolated 1985–1999), and GIV (isolated after 2000); no VP1 sequences from GII strains have been deposited in GenBank. Another five genotypes identified in the 3Dpol region had support values >0.9. Geographic and demographic transitions among CV-A24v clusters were clearly identified by Bayes algorithm. The transmission route was mapped from India to China and then to Taiwan, and each prevalent viral population declined before new clusters emerged. Notably, the VP1 and 3Dpol genes had high nucleotide sequence similarities (94.1% and 95.2%, respectively). The lack of co-circulating lineages and narrow tissue tropism affected the CV-A24v gene pool.
This study aims to identify types of virtual/augmented reality–based brand experiences (VR/AR experiences) to understand their impacts on consumer–brand relationships. For this study, brand experiences were divided into four types: entertainment, aesthetic, educational, and real-escape experiences. Today, consumers can experience virtual/augmented reality–based brand experiences. In this study, a survey of consumers who participated in brand experiences was conducted. A total of 518 consumers participated in the survey. To verify the study hypotheses, structural equation modeling was conducting using the EQS 6 program. The results confirmed that entertainment, aesthetic, educational, and real-escape experiences were the main types of brand experiences that consumers accessed through AR/VR technologies. Additionally, brand experiences utilizing VR/AR technologies were found to affect consumer–brand relationship-building. Moreover, consumer–brand relationships were found to have a positive effect on consumer satisfaction, which, in turn, had a positive effect on purchase intentions. Furthermore, perceived brand authenticity played an important role in moderating the relationship between the brand experience types and consumer–brand relationship-building. It was found that there were interactions between study participants who perceived brand authenticity as high or low with all regulatory variables. These empirical studies of actual consumers’ AR and VR have the advantage of being able to present the most reliable analysis method for researchers to access their goals through various statistical data and analysis techniques. One of the most important factors in empirical research is sample size. This is because samples have a significant impact on generalizing the results. This means that the validity of the research results is high. The impact of VR and AR on sustainability examined in this study, the impact of VR and AR, and consumer-brand relationship building tried to deviate from the existing perspective in explaining sustainable behavior. It is judged that it contributed to grasping the causal relationship by establishing the relationship with the variables of brand experience with VR and AR and purchase intention. The fact that this study established the impact of VR and AR experience in predicting sustainable behavior of consumers contributed to the field of sustainable marketing.
This study aimed to investigate how cultural values affect ethical consumption behavior. For this purpose, cultural values were divided into the following four groups: vertical individualism, vertical collectivism, horizontal individualism, and horizontal collectivism. Ethical consumption was analyzed across two dimensions: eco-friendly and socioeconomic-oriented consumption. Exploratory factor analysis was conducted using the results of an online survey. Survey links were texted and e-mailed to 938 subjects who responded after being contacted in advance to join consumer panels registered with a marketing research company. Structural equation modeling with EQS 6 was used to test the hypotheses in this study. Vertical individualism was found to have no significant effect on socioeconomic-oriented consumption. Horizontal individualism, horizontal collectivism, and vertical collectivism, however, positively impacted eco-friendly and socioeconomic-oriented consumption. In addition, an exploratory factor analysis of ethical consumption was conducted to construct the variables. This study provides valuable guidelines for further research into ethical consumption behaviors, that is, eco-friendly ethical consumption behaviors and socioeconomic-oriented ethical consumption behaviors. Based on these components, subsequent studies could provide valuable information regarding consumers’ ethical value structures and the identification of causal relationships with prior factors or happiness outcomes. The study implications are discussed in the conclusion.
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