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Objective:The project aims to build a framework for conducting clinical trials for long-term interplanetary missions to contribute to innovation in clinical trials on Earth, especially around patient involvement and ownership. Methods:We conducted two workshops in which participants were immersed in the speculative scenario of an interplanetary mission in which health problems emerged that required medical trials to resolve. The workshops used virtual reality and live simulation to mimic a zero-gravity environment and visual perception shifts and were followed by group discussion. Results:Some key aspects for the framework that emerged from the workshops included: (a) approaches to be inclusive in the management of the trial, (b) approaches to be inclusive in designing the research project (patient preference trials, n-of-1 trials, designing clinical trials to be part of a future prospective meta-analysis, etc), (c) balancing the research needs and the community needs (eg, allocation of the participants based on both research and community need), (d) ethics and partnerships (ethics and consent issues and how they relate to partnerships and relationships). Conclusion:In identifying some key areas that need to be incorporated in future planning of clinical trials for interplanetary missions, we also identified areas that are relevant to engaging patients in clinical trials on Earth. We will suggest using the same methodology to facilitate more in-depth discussions on specific aspects of clinical trials in aerospace medicine. The methodology can be more widely used in other areas to open new inclusive conversations around innovating research methodology. K E Y W O R D Sclinical trial methodology, clinical trial, evidence-based healthcare, medical simulation, research methodology, space mission
This article reflects on the journey to the Moon of the spacecraft Chandrayaan-1 as it was interpreted through an artist-led workshop. The workshop participants were a group of children who lived close to where Chandrayaan was built and some of the engineers and scientists responsible for creating the spacecraft. Insights from the workshop show how a mission to the Moon draws on both the technological and the imaginative; they also have bearing on the relative agency of these individuals to contribute to the Moon missions in ways that are personally meaningful to them.
a b s t r a c tThe paper offers a proposition in which the notion of the 'ownership' of outer space is substituted for that of 'authorship'. The notion of authorship draws attention to the processes of critical thinking, recontextualization and resistances to space technology that take place in social domains where no clear role exists either as audience or user of space technology. The proposition responds in part to interventions made by artists in recent years into the workplaces of space technologists and, incrementally, into the imaginaries that inform the kinds of activities that happen in space. Artistic processes expose the reception of space technology at an intimate scale where the agencies of the viewer to observe, absorb and rethink converge with the shaping of space technology via state mediation and space agency imperatives. The constituency of collective authorship to which space technologies are subject is revealed in unexpected ways through artistic intervention that suggests a reappraisal of some of the terms of reference guiding space policy.
From August 1975 to August 1976 the Indian space agency's world-leading Satellite Instructional Television Experiment, known as SITE, broadcast to 2,400 villages across the country. This early project of the Indian Space Research Organisation (ISRO) defined a societal remit still considered the formational imaginary behind the space agency's range of remote sensing and planetary activities. The paper focuses on a brief span of time following SITE when opportunities opened for village residents to take control of the media, and this came about in part through initiatives in which creative practitioners working with the space agency introduced methods of co-production. The shift in creative agency from producers to audiences carried radical possibilities for social mobility and locally determined, rather than state-led, development initiatives. The purpose of this short paper is to highlight how creativity coincided with audience-led innovation. Opportunities for audiences to use the technical equipment opened as creative methods of co-production became more commonplace, such that innovation reflected the cultural values, or cognitive matrix, of the audience. Although the shift in agency from producer to audience was unprecedented, it was swiftly suppressed when the national satellite broadcast system INSAT finally became operational in the 1980s, in spite of-or perhaps because of-this flourish of social innovation. Applying the concept "cognitive innovation" to this context foregrounds the limited opportunities available for rural television audiences to use the technology instrumentally for their own purposes. Displacing creativity, by dismantling the project and putting a halt to its emerging methods of co-production, was a way of delinking the audience from the Joanna Griffin 96 technology and thereby imposing a different order. By indicating how creative activity accesses cognitive innovation, the paper introduces the notion of "displacing crea tivity" as a transferable measure of agency. It argues that where creativity is displaced, crucial mechanisms by which subalterns gain agency to act and to innovate are lost.
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