In recent years, Mechanical Turk (MTurk) has revolutionized social science by providing a way to collect behavioral data with unprecedented speed and efficiency. However, MTurk was not intended to be a research tool, and many common research tasks are difficult and time-consuming to implement as a result. TurkPrime was designed as a research platform that integrates with MTurk and supports tasks that are common to the social and behavioral sciences. Like MTurk, TurkPrime is an Internet-based platform that runs on any browser and does not require any downloads or installation. Tasks that can be implemented with TurkPrime include: excluding participants on the basis of previous participation, longitudinal studies, making changes to a study while it is running, automating the approval process, increasing the speed of data collection, sending bulk e-mails and bonuses, enhancing communication with participants, monitoring dropout and engagement rates, providing enhanced sampling options, and many others. This article describes how TurkPrime saves time and resources, improves data quality, and allows researchers to design and implement studies that were previously very difficult or impossible to carry out on MTurk. TurkPrime is designed as a research tool whose aim is to improve the quality of the crowdsourcing data collection process. Various features have been and continue to be implemented on the basis of feedback from the research community. TurkPrime is a free research platform.
Amazon Mechanical Turk (MTurk) is widely used by behavioral scientists to recruit research participants. MTurk offers advantages over traditional student subject pools, but it also has important limitations. In particular, the MTurk population is small and potentially overused, and some groups of interest to behavioral scientists are underrepresented and difficult to recruit. Here we examined whether online research panels can avoid these limitations. Specifically, we compared sample composition, data quality (measured by effect sizes, internal reliability, and attention checks), and the non-naivete of participants recruited from MTurk and Prime Panels—an aggregate of online research panels. Prime Panels participants were more diverse in age, family composition, religiosity, education, and political attitudes. Prime Panels participants also reported less exposure to classic protocols and produced larger effect sizes, but only after screening out several participants who failed a screening task. We conclude that online research panels offer a unique opportunity for research, yet one with some important trade-offs.Electronic supplementary materialThe online version of this article (10.3758/s13428-019-01273-7) contains supplementary material, which is available to authorized users.
In this study, we examined data quality among Amazon Mechanical Turk (MTurk) workers based in India, and the effect of monetary compensation on their data quality. Recent studies have shown that work quality is independent of compensation rates, and that compensation primarily affects the quantity but not the quality of work. However, the results of these studies were generally based on compensation rates below the minimum wage, and far below a level that was likely to play a practical role in the lives of workers. In this study, compensation rates were set around the minimum wage in India. To examine data quality, we developed the squared discrepancy procedure, which is a task-based quality assurance approach for survey tasks whose goal is to identify inattentive participants. We showed that data quality is directly affected by compensation rates for India-based participants. We also found that data were of a lesser quality among India-based than among US participants, even when optimal payment strategies were utilized. We additionally showed that the motivation of MTurk users has shifted, and that monetary compensation is now reported to be the primary reason for working on MTurk, among both US- and India-based workers. Overall, MTurk is a constantly evolving marketplace where multiple factors can contribute to data quality. High-quality survey data can be acquired on MTurk among India-based participants when an appropriate pay rate is provided and task-specific quality assurance procedures are utilized.
The COVID-19 pandemic has made the world seem less predictable. Such crises can lead people to feel that others are a threat. Here, we show that the initial phase of the pandemic in 2020 increased individuals' paranoia and made their belief updating more erratic. A proactive lockdown made people's belief updating less capricious. However, state-mandated mask-wearing increased paranoia and induced more erratic behaviour. This was most evident in states where adherence to mask-wearing rules was poor but where rule following is typically more common. Computational analyses of participant behaviour suggested that people with higher paranoia expected the task to be more unstable. People who were more paranoid endorsed conspiracies about mask-wearing and potential vaccines and the QAnon conspiracy theories. These beliefs were associated with erratic task behaviour and changed priors. Taken together, we found that real-world uncertainty increases paranoia and influences laboratory task behaviour. ArticlesNATure HumAN BeHAVIOur (BF 10 = 0.163, strong evidence for the null hypothesis) or reversals achieved (BF 10 = 0.210, strong evidence for the null hypothesis) between social and non-social tasks. Computational modelling. Probabilistic reversal learning involves decision-making under uncertainty. The reasons for decisions may not be manifest in simple counts of choices or errors. By modelling Reward probability (%) 10
BackgroundThere are currently over 1000 exercise apps for mobile devices on the market. These apps employ a range of features, from tracking exercise activity to providing motivational messages. However, virtually nothing is known about whether exercise apps improve exercise levels and health outcomes and, if so, the mechanisms of these effects.ObjectiveOur aim was to examine whether the use of exercise apps is associated with increased levels of exercise and improved health outcomes. We also develop a framework within which to understand how exercise apps may affect health and test multiple models of possible mechanisms of action and boundary conditions of these relationships. Within this framework, app use may increase physical activity by influencing variables such as self-efficacy and may help to overcome exercise barriers, leading to improved health outcomes such as lower body mass index (BMI).MethodsIn this study, 726 participants with one of three backgrounds were surveyed about their use of exercise apps and health: (1) those who never used exercise apps, (2) those who used exercise apps but discontinued use, and (3) those who are currently using exercise apps. Participants were asked about their long-term levels of exercise and about their levels of exercise during the previous week with the International Physical Activity Questionnaire (IPAQ).ResultsNearly three-quarters of current app users reported being more active compared to under half of non-users and past users. The IPAQ showed that current users had higher total leisure time metabolic equivalent of task (MET) expenditures (1169 METs), including walking and vigorous exercise, compared to those who stopped using their apps (612 METs) or who never used apps (577 METs). Importantly, physical activity levels in domains other than leisure time activity were similar across the groups. The results also showed that current users had lower BMI (25.16) than past users (26.8) and non-users (26.9) and that this association was mediated by exercise levels and self-efficacy. That relationship was also moderated by perceived barriers to exercise. Multiple serial mediation models were tested, which revealed that the association between app use and BMI is mediated by increased self-efficacy and increased exercise.ConclusionsExercise app users are more likely to exercise during their leisure time, compared to those who do not use exercise apps, essentially fulfilling the role that many of these apps were designed to accomplish. Data also suggest that one way that exercise apps may increase exercise levels and health outcomes such as BMI is by making it easier for users to overcome barriers to exercise, leading to increased self-efficacy. We discuss ways of improving the effectiveness of apps by incorporating theory-driven approaches. We conclude that exercise apps can be viewed as intervention delivery systems consisting of features that help users overcome specific barriers.
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