A simple seed growing algorithm for estimating scene flow in a stereo setup is presented. Two calibrated and synchronized cameras observe a scene and output a sequence of image pairs. The algorithm simultaneously computes a disparity map between the image pairs and optical flow maps between consecutive images. This, together with calibration data, is an equivalent representation of the 3D scene flow, i.e. a 3D velocity vector is associated with each reconstructed point. The proposed method starts from correspondence seeds and propagates these correspondences to their neighborhood. It is accurate for complex scenes with large motions and produces temporallycoherent stereo disparity and optical flow results. The algorithm is fast due to inherent search space reduction. An explicit comparison with recent methods of spatiotemporal stereo and variational optical and scene flow is provided.
Abstract-In this paper we present a method for detecting and localizing an active speaker, i.e., a speaker that emits a sound, through the fusion between visual reconstruction with a stereoscopic camera pair and sound-source localization with several microphones. Both the cameras and the microphones are embedded into the head of a humanoid robot. The proposed statistical fusion model associates 3D faces of potential speakers with 2D sound directions. The paper has two contributions: (i) a method that discretizes the two-dimensional space of all possible sound directions and that accumulates evidence for each direction by estimating the time difference of arrival (TDOA) over all the microphone pairs, such that all the microphones are used simultaneously and symmetrically and (ii) an audio-visual alignment method that maps 3D visual features onto 2D sound directions and onto TDOAs between microphone pairs. This allows to implicitly represent both sensing modalities into a common audiovisual coordinate frame. Using simulated as well as real data, we quantitatively assess the robustness of the method against noise and reverberations, and we compare it with several other methods. Finally, we describe a realtime implementation using the proposed technique and with a humanoid head embedding four microphones and two cameras: this enables natural human-robot interactive behavior.
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