The numerical solutions of Shallow Water Equations are useful for applications related to geophysical flows that usually take place in large computational domains and could require real time calculation. Therefore, parallel versions of accurate and efficient numerical solvers for high performance platforms are needed to be able to deal with these simulation scenarios in reasonable times. In this paper we present an efficient CUDA implementation of a first and second order HLL methods and a two-waves TVD-WAF one. We propose to write all these methods under a common framework, the WAF method is slightly slower that the first order HLL method and two times faster than the second order HLL method, but it provides numerical results almost as accurate as the second order HLL scheme.
The numerical solution of shallow water systems is useful for several applications related to geophysical flows, but the big dimensions of the domains suggests the use of powerful accelerators to obtain numerical results in reasonable times. This paper addresses how to speed up the numerical solution of a first order wellbalanced finite volume scheme for 2D one-layer shallow water systems by using modern Graphics Processing Units (GPUs) supporting the NVIDIA CUDA programming model. An algorithm which exploits the potential data parallelism of this method is presented and implemented using the CUDA model in single and double floating point precision. Numerical experiments show the high efficiency of this CUDA solver in comparison with a CPU parallel implementation of the solver and with respect to a previously existing GPU solver based on a shading language.
This article is a review of the work that we are carrying out to efficiently simulate shallow water flows. In this paper, we focus on the efficient implementation of path-conservative Roe type high-order finite volume schemes to simulate shallow flows that are supposed to be governed by the one-layer or two-layer shallow water systems, formulated under the form of a conservation law with source terms. The implementation of the scheme is carried out on Graphics Processing Units (GPUs), thus achieving a substantial improvement of the speedup with respect to normal CPUs. Finally, some numerical experiments are presented.
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