This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the topic Representation Earth were created, and were held with the collaboration of teachers using tablets to display bookmarks. To analyze the results collection tools of quantitative and qualitative data are used, a pre-test and post-test on the subject explained. I was done and Likert questionnaire on aspects of the use of the AR was given and an in depth interview was done teachers. Used tools of collection of data quantitative and qualitative to the deal are of a design quasi-experimental. In order to analyze the data, the statistical software SPSS 23 was used. The use of the AR as a teaching tool sheds results that reveal that the performance and the acquisition of knowledge of students improves significantly, being reflected in the ratings that were higher. The process of teaching and learning is perceived as positive, incentive and facilitator in the acquisition of knowledge.
ResumenConocer qué tecnologías surgirán en los próximos años interesa para de esta forma abordar los problemas que surgirán en las aulas educativas. La confluencia de tendencias como el Bring Your Own Devide (BYOD), Realidad Aumentada (RA) y Flipped Classroom (FC), darán lugar a cambios que es interesante investigar, saber de antemano si se puede producir esta convergencia y qué valor puede tener en el proceso de enseñanza y aprendizaje. Para ello es conveniente abordar los retos que supone esta integración, qué legislación regula el acceso de dispositivos electrónicos en clase, ya sea para su utilización en educación superior, como en bachillerato, educación secundaria, primaria e infantil. Interesa conocer cuáles son los retos que plantea el acceso a estos dispositivos en los centros por parte de profesorado y alumnado. Así como qué materiales son para ello más adecuados en aspectos referidos a dispositivos de hardware y la elaboración de contenidos por parte de profesores y empresas del ámbito de la educación. En aspectos relativos al uso de dispositivos y contenidos, la mejora de la calidad educativa en los diferentes niveles en los que se incorporen contenidos de este tipo y las ventajas, desventajas y riesgos que supone su utilización en los mismos. Palabras claveBring Your Own Devide (BYOD), Realidad Aumentada (RA), Entornos de aprendizaje, Aplicaciones Educativas, Implantación. AbstractKnowing that technology will emerge in the next years we are interested to deal with problems that arise in this way in our classrooms. The confluence of trends such as the Bring Your Own Devide (BYOD) and Augmented Reality (AR), will give place to change that is interesting to know and investigate, knowing in advance if this convergence may occur, and that value can have in our classrooms is the end of this paper. Thus is convenient to approach the challenges posed by this integration that legislation regulates access of electronic device to classrooms, either for your use in universities, as in high school, that and education formative stages, child education and primary. Which are the challenges in how much access to these devices by centers, teachers and students. Those materials are so more appropriate aspects referring to hardware devices such as in terms of the management and processing of contents by teachers and companies of the field of education. In the relative use of devices and content aspects, the improvement of the quality of education in the different educational levels in implanted them content of this type, and about the advantages, disadvantages and risks involved in their use in them.
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