We address two issues in Evolutionary Robotics, namely the genetic encoding and the performance criterion, also known as the fitness function. For the first aspect, we suggest to encode mechanisms for parameter self-organization, instead of the parameters themselves as in conventional approaches. We argue that the suggested encoding generates systems that can solve more complex tasks and are more robust to unpredictable sources of change. We support our arguments with a set of experiments on evolutionary neural controllers for physical robots and compare them to conventional encoding. In addition, we show that when also the genetic encoding is left free to evolve, artificial evolution will select to exploit mechanisms of self-organization. For the second aspect, we shall discuss the role of the performance criterion, als known as fitness function, and suggest Fitness Space as a framework to conceive fitness functions in Evolutionary Robotics. Fitness Space can be used as a guide to design fitness functions as well as to compare different experiments in Evolutionary Robotics.
This paper is concerned with adaptation capabilities of evolved neural controllers. We propose to evolve mechanisms for parameter self-organization instead of evolving the parameters themselves. The method consists of encoding a set of local adaptation rules that synapses follow while the robot freely moves in the environment. In the experiments presented here, the performance of the robot is measured in environments that are different in significant ways from those used during evolution. The results show that evolutionary adaptive controllers solve the task much faster and better than evolutionary standard fixed-weight controllers, that the method scales up well to large architectures, and that evolutionary adaptive controllers can adapt to environmental changes that involve new sensory characteristics (including transfer from simulation to reality and across different robotic platforms) and new spatial relationships.
We propose a modular architecture for autonomous robots which allows for the implementation of basic behavioral modules by both programming and training, and accommodates for an evolutionary development o f t h e i n terconnections among modules. This architecture can implement highly complex controllers and allows for incremental shaping of the robot behavior. Our proposal is exempli ed and evaluated experimentally through a number of mobile robotic tasks involving exploration, battery recharging and object manipulation. Modern approaches to behavior engineering of autonomous robots have stressed the importance of modular and distributed architectures composed of simple and interconnected elements (Brooks, 1990Dorigo & Schnepf, 1991, 1993 Dorigo & C o l o m betti, 1994 where each component has full or partial access to sensory data and can a ect the actions taken by the robot. Distributed modular control has several potential advantages: it is an open system, it is intrinsically robust to local failures, and it is suitable for gradual \shaping", that is, incremental training of independent behavioral competencies (Dorigo & Colombetti, 1998). With modular architectures, relatively complex behavioral patterns can be built bottom-up from a set of simple basic behaviors. Two aspects are of key importance for the success of such a n a p p r o a c h: (i) the set of basic behaviors, A preliminary version of this paper was published in the proceedings of the Genetic Programming Conference, Madison, Wisconsin, 1998. 1 Incremental Robot Shaping 2 and (ii) the mutual interactions among them. As regards the rst point, the choice of which behavioral modules to assume as basic is typically made by a human designer. Once such a choice has been made, however, it is often feasible to use machine learning techniques as an aid to the implementation of the basic modules. Machine learning methods can also be exploited to develop the interactions among modules. Incremental Robot ShapingA problem which is often di cult to solve is nding the optimal balance between human design and the use of machine learning techniques. To n d a reasonable solution, one should always have a clear idea of why learning is used in a speci c application (Floreano, 1997). In fact, a robot's ability to learn its own behavior can be exploited to: (i) cut development costs by relieving human designers of part of their burden (ii) bypass the practical impossibility to completely describe the robot's environment and task a priori (iii) endow the robot with capacities for self-adaptation, which m a y p l a y an essential role in both optimizing behavior with respect to some performance measure, and in coping with unforeseen changes in the environment.However, to exploit machine learning techniques at their best, the whole development activity has to be conceived and organized in the appropriate way. In the course of our research, we have developed a methodology to assist an engineer in the process of designing and training an autonomous robot. The...
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.