Urban parks are community assets, providing people places to play and rest. Access to parks in urban environments promotes social equity and improves quality of life for surrounding neighborhoods. In this context, social equity is related to accessibility, i.e. the possibility of walking or biking from home to a public park, giving people who do not have access to a variety of entertainment an option that is a public good. This paper examines the spatial distribution of urban parks in the city of Curitiba, Brazil, and how it relates to the socioeconomic conditions of surrounding neighborhoods. Curitiba is known for its urban parks; however, no systematic study has been conducted to verify which neighborhoods enjoy park access within walking distance and what the socioeconomic differences are between the better and worse served neighborhoods. In addition, we investigate if access to green open space has improved between the last two decennial census, a period marked by unprecedented socioeconomic affluence in Brazil. Research questions, to be addressed using spatial analysis, focus on equitable distribution, and spatial evolution of parks and social equity. Variables include measurable walking distances from census tracts to parks, income data from the 2000 and 2010 Brazilian decennial censuses, and qualitative data of urban parks in Curitiba. Findings offer recommendations for future implementation of additional parks in Curitiba so that all areas of the city have adequate green open space and all citizens have equal access to recreation and leisure opportunities.
This new simulation game, the authors'first, has been created to introduce discipline-related concepts to a wider audience. The authors set out to create a game that would reduce an abstract concept to its basic components and present it within a frame, with the intent to capitalize on the benefits of gaming and simulation.
The result of this creative effort is a card game called LEARNING SUSTAINABLE DEVELOPMENT (LSD).This game is intended to create awareness to and explore attitudes toward environmental conservation and urban development. The concept of sustainable development has been chosen as the focus of the game, not only because it is one of the basic precepts of the authors'milieu but also because it presents a challenge in that it prompts players to reevaluate and potentially change their attitudes and behavior concerning routine practices. LSD has gone through extensive testing, revisions, and changes. Through this experience, the authors have concluded that simulation games can be used by practitioners and researchers to promote awareness to a novel concept in a particular field.
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