OBJECTIVES-Chronic pain and fatigue are common physical complaints among children and adolescents. Both symptoms can interfere considerably with daily life by affecting sleep and eating habits, engagement in physical and social activities, and school participation. The aim of this study was to examine the potential mediational role of fatigue in the relationship between pain and children's school functioning and overall health-related quality of life (HRQOL). METHODS: Children seeking outpatient pain management services at two urban children's hospitals were recruited for this study. The combined sample includes 80 children and adolescents between the ages of 8 and 18 (M = 13.89, SD = 2.57), 72.5% female, and their caregivers. The Pediatric Quality of Life Inventory (PedsQL ™ 4.0) was used to assess HRQOL and the related PedsQL ™ Multidimensional Fatigue Scale provided a comprehensive measure of fatigue. (2004), fatigue functioned as a mediator between pain and overall HRQOL based on both self and proxy reports. Fatigue functioned as a mediator between pain and school functioning based on the caregiver proxy report only. Additionally, moderate relationships were found between self and caregiver proxy reports of HRQOL and fatigue, although children self-reported less fatigue, better school functioning, and greater quality of life than did their caregivers via proxy report. RESULTS-Based on Preacher and Hayes' mediation modelDISCUSSION-Findings demonstrated that fatigue is a significant problem for many youth with chronic pain and may be an important target for clinical intervention.
The proliferation of research degrees in the subject of design reflects the growing importance of research-based approaches in this discipline. However, it is not unreasonable to suggest that design (being a creative, subjective and artifact-based activity) does not naturally lend itself to the scientific, objective and knowledge-based activity of research. As a result, design researchers who have practised as designers are still rare within the design research community. Of those that do make the transition from practice to research (and back), they often enter with a misinformed notion of 'research', which ranges from a view that design research consists of a large-scale design project, to one of scientific experimentation only.This paper draws from the experiences of the author who has undertaken and completed a research degree in the subject of Design. It is a response to difficulties faced by the author during her PhD experience and proposes to address the questions: Are there any similarities between practice and research that can be highlighted to enable designers to understand the requirements of research? What skills and knowledge can be derived from research, which can be brought back into design practice? How can we better prepare designers to undertake research? It is hoped that the issues expressed here will be a basis for continued discussion on how design education can begin to incorporate a research-based curriculum, and for professional bodies to promote the value of research to practitioners.
In this paper we describe observations of a contrast in thinking styles between a user-interface design team and a software engineering team developing a new software product. Presented in case study form, it is a first hand account by the interaction designers of workin-progress. It concludes by identifying some key roles for the interaction designer working in an agile software development environment
CHI is more than a conference, it is an international community of researchers and practitioners who want to make a difference. Everything we do is focused on uncovering, critiquing and celebrating radically new ways for people and technology to evolve together. People in their everyday contexts, in diverse regions of the world, from very different backgrounds, with alternative outlooks on life drive this innovation. As you take part in the conference sessions we really hope you will experience how powerful this people-centred approach to technological transformation can be.CHI as a conference is now in its 32nd year and has grown to become the premier international forum on human-computer interaction, gathering us all to share innovative interactive insights that shape people's lives. CHI draws together a multidisciplinary community from around the globe. Our great strength is our ability to bring together students and experts, researchers and practitioners, scientists, designers and engineers, drawing from their rich perspectives to create new visions of human-computer interaction. This year's conference theme is One of a CHInd. We chose this nearly two years ago as we began planning for this event. It has helped us focus our efforts and we hope you will use it to keep your eyes open to the bigger picture amongst all the excitement, range of presentations and activities at the conference. CHI 2014 is One of CHInd because it is a celebration of the conference's one of a kind diversity; from the broad range of backgrounds of its attendees, to the diverse spectrum of communities and fields that the conference and its research have an impact on. CHI 2014 will take place at the Metro Toronto Convention Centre in Toronto, Canada, a city itself known for its one of a kind cultural diversity. But, CHI 2014 is more than a celebration of the diversity of our community and conference setting. We hope that this year's event, more than anything, reminds you that the "people", "participants", "users" or "humans" that you hear described throughout this week are actually uniquely wonderful individuals full of hopes, concerns, joys and frustrations. CHI is here to serve all of these one of a kinds.CHI 2014 features two outstanding keynote speakers: Booker prize winning author, Margaret Atwood; and, leading UX designer, Scott Jenson. New for CHI 2014, we have Provoke! Wisdom! Impact! plenary talks first thing each morning on Tuesday, Wednesday and Thursday. Come along, join the crowd and be energised by our speakers who will each bring in their experience of the Big Picture to inspire us. The talks will be short -twenty minutes -and then the rest of the day's programme will begin. We are also delighted to host a timely retrospective exhibition on wearable technology curated by Thad Starner and Clint Zeagler.CHI 2014 also includes two days of focused workshops and four days of technical content, including CHI's prestigious technical program, with 15 parallel sessions of rigorously reviewed research Papers, engaging Panels, Case ...
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