Background: The aim of this study is to describe the peak match demands and compare them with average demands in basketball players, from an external load point of view, using different time windows. Another objective is to determine whether there are differences between positions and to provide an approach for practical applications. Methods: During this observational study, each player wore a micro technology device. We collected data from 12 male basketball players (mean ± SD: age 17.56 ± 0.67 years, height 196.17 ± 6.71 cm, body mass 90.83 ± 11.16 kg) during eight games. We analyzed intervals for different time windows using rolling averages (ROLL) to determine the peak match demands for Player Load. A separate one-way analysis of variance (ANOVA) was used to identify statistically significant differences between playing positions across different intense periods. Results: Separate one-way ANOVAs revealed statistically significant differences between 1 min, 5 min, 10 min, and full game periods for Player Load, F (3,168) = 231.80, ηp2 = 0.76, large, p < 0.001. It is worth noting that guards produced a statistically significantly higher Player Load in 5 min (p < 0.01, ηp2 = −0.69, moderate), 10 min (p < 0.001, ηp2 = −0.90, moderate), and full game (p < 0.001, ηp2 = −0.96, moderate) periods than forwards. Conclusions: The main finding is that there are significant differences between the most intense moments of a game and the average demands. This means that understanding game demands using averages drastically underestimates the peak demands of the game. This approach helps coaches and fitness coaches to prepare athletes for the most demanding periods of the game and present potential practical applications that could be implemented during training and rehabilitation sessions.
The aim of this study was (I) to establish absolute specific velocity thresholds during basketball games using local positional system (LPS) and (II) to compare the speed profiles between various levels of competitions. The variables recorded were total distance (TD); meters per minute (m·min); real time (min); maximum speed (Km h−1), distance (m), percentage distance, and percentage duration invested in four speed zones (standing–walking; jogging; running; and high-speed running). Mean and standard deviation (±SD) were calculated, and a separate one-way analysis of variance was undertaken to identify differences between competitions. TD (3188.84 ± 808.37 m) is covered by standing–walking (43.51%), jogging (36.58%), running (14.68%), and sprinting (5.23%) activities. Overall, 75.22% of the time is invested standing–walking, jogging (18.43%), running (4.77%), and sprinting (1.89%). M·min (large effect size), % duration zone 2 (moderate effect size); distance zone 4 (large effect size), and % distance zone 4 (very large effect size) are significantly higher during junior than senior. However, % distance zone 1 (large effect size) and % duration zone 1 (large effect size) were largely higher during senior competition. The findings of this study reveal that most of the distance and play time is spent during walking and standing activities. In addition, the proportion of time spent at elevated intensities is higher during junior than in senior competition.
The purpose of this study was to compare external peak demands (PDs) across quarters (Q) in basketball. Thirteen elite, junior, male basketball players were monitored using electronic performance tracking systems. There were studied intervals for different time windows to determine the external PD for distance (m); player load; distance covered in four different zones; accelerations; and decelerations. A mixed linear model was run to identify differences among quarters, and the auto-correlation function was carried out to determine fluctuations across the whole game. The results showed significant differences between Q1 vs. Q2 for distance, player load, and standing–walking distance; between Q1 vs. Q3 for distance, player load, and HSR; between Q1 vs. Q4 for distance, player load, standing–walking, and HSR; and between Q3 vs. Q4 for distance and player load. These findings suggest that external PD for running-based demands (distance, player load, and high-speed running) decrease across basketball games with the most notable declines occurring between the first and fourth quarters. Nevertheless, it is important to note that non-significant differences were found between quarters for several external PD variables (jogging, running, acceleration, and deceleration) across different time windows. Findings from the present study reinforce the importance of considering specific PD variables for different functions due to the specific insight each provides.
To quantify and compare the external peak demands (PD) encountered according to game result (win vs. loss), quarter result (win vs. tie vs. loss), and quarter point difference (± difference in score) in under-18 years (U18), male basketball players. Thirteen basketball players had external load variables monitored across 9 games using local positioning system technology, including distance covered, distance covered in different intensity zones, accelerations, decelerations, and PlayerLoad™. PD were calculated across 30-s, 1-min, and 5-min time windows for each variable. Linear mixed models were used to compare PD for each variable according to game result (win vs. loss), quarter result (win vs tie vs loss), and quarter point difference (high vs. low). External PD were comparable between games that were won and lost for all variables and between quarters that were won and lost for most variables (p > 0.05, trivial-small effects). In contrast, players produced higher (p < 0.05, small effects) 1-min high-speed running distance and 5-min PlayerLoad TM in quarters that were won compared to quarters that were lost. Additionally, high quarter point differences (7.51 ± 3.75 points) elicited greater (p < 0.05, small effects) external PD (30-s PlayerLoad TM , 30-s and 5-min decelerations, and 1-min and 5-min high-speed running distance) than low quarter point differences (-2.47 ± 2.67 points). External PD remain consistent (trivial-small effects) regardless of game result, quarter result, and quarter point difference in U18, male basketball players. Accordingly, external PD attained during games may not be a key indicator of team success.
To quantify and compare the external peak demands (PDs) encountered according to 92 team's venue (home vs. away) in under-18 years (U18), male basketball players. 93Methods: 12 basketball players had external load variables monitored across 16 official games 94 using inertial movement units (IMUs). PDs were calculated across 1-min and 5-min time 95 windows for PlayerLoad™ (PL). Linear mixed models for repeated measures were used to 96 compare PDs for PL according to playing venue (home vs. away). 97Results: Regarding 1-and 5-min time windows, no significant differences (p > 0.05, small 98 effect size) were apparent between playing venues.
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