This study aims to determine the impact of the application of the Batung Bingar method in an effort to eradicate illiteracy on Jl. Gurilla, Medan Tembung District, Medan City, North Sumatra. Batung Bingar is a method that combines reading, writing, arithmetic, speaking, and listening which is believed to be easier in the learning process. Because in this method, learning citizens can benefit in every given realm. These realms complement and have a relationship with each other. The research method used is a qualitative research method. Data collection techniques used by using interview and observation techniques. The research on the application of the Batung Bingar method was carried out on 4 learning residents who were illiterate in Jalan Gurilla. Where the tutor applies the methods of reading, writing, counting, speaking, and listening well so that the learning residents are able to memorize letters and are able to read even though they are still stammering, and are able to hear and absorb every provision of learning material provided and help residents learn to be smart. in counting and writing.
In learning using e-learning is largely determined by the LMS model used. The LMS model used greatly influences user satisfaction, especially for students and lecturers. This study aims to provide an overview and responses of lecturers and students of Community Education at Medan State University towards LMS SIPDA compared to LMS Google Classroom from the point of view of user satisfaction. This research uses quantitative research with a descriptive approach. The research instrument used in this study was a questionnaire distributed online via the Google Form. The data analysis technique in this study is descriptive quantitative analysis in the form of percentages. The results showed an average of 75.90 % in the category agreed that the satisfaction level of LMS SIPDA users was higher than Google Classroom in the Department of Community Education, Medan State University. So it can be concluded that users are more satisfied with the SIPDA LMS than Google Classroom, with a negative score on the access/login procedure due to the vulnerability to errors in inputting usernames and passwords and the level of difficulty operating the SIPDA LMS which has various features.
Penelitian ini bertujuan untuk mengetahui pengaruh program bimbingan sosial dalam mengatasi stress akademik mahasiswa selama pembelajaran daring pada program studi pendidikan masyarakat. Permasalahan dalam penelitian ini adalah situasi dan kondisi yang penuh tekanan dan banyaknya tuntutan dapat menjadi stressor yang cukup berpengaruh pada performa akademik mahasiswa dalam mengikuti pembelajaran. Mengingat kondisi sekarang yang mengharuskan mahasiswa belajar secara online dikarenakan menyebar luasnya virus Covid-19 sehingga terjadi pandemi global di seluruh Indonesia. Jenis penelitian ini adalah quasi eksperimen, dengan pengambilan subjek melalui teknik pengambilan sampel acak pada mahasiswa pendidikan masyarakat. Teknik pengumpulan data dilakukan melalui angket. Sebelum pelaksanaan bimbingan sosial, peneliti melakukan pretest kepada subjek agar mengetahui seberapa tingkat stress akademik mahasiswa melalui angket yang sudah diuji validitas dengan nilai rata-rata 94,27, kemudian melaksanakan jadwal kegiatan bimbingan sosial sesuai materi yang sudah dirancang yaitu 4 kali bimbingan dengan durasi waktu 120 menit, terakhir melakukan posttest dengan angket yang sama untuk melihat perubahan tingkat stress akademik mahasiswa setelah dilakukan bimbingan sosial dengan nilai rata-rata 63,18.
This research is motivated by a lack of interest in learning for coastal children such as: lack of parental support, difficult economic conditions, access to PKBM, and of course the lack of facilities in learning such as the absence of enthusiastic learning media so that the learning process can be effective and fun. coastal areas in PKBM Laskar Pelangi Percut Sei Tuan by developing interactive learning based on technological developments in this digital era.The method used in this study is the development model proposed by Luther is carried out in 6 stages, namely: concept, design, collecting material, assembly, testing and distribution. The subjects in this study consisted of 50 coastal children who took part in the A, B, and C packages at PKBM Laskar Pelangi, Kec. Percut Sei Tuan, Kab. Deli Serdang. The results of the research that have been carried out show that interactive learning media can increase interest in learning again about beach children at PKBM Laskar Pelangi Percut Sei Tuan, this is proven by the results of calculations through distributing questionnaires before (pretest) and before (posttest) learning activities are carried out, with the final results seen from the coefficient of determination showing the influence of interactive media development on the interest in relearning beach children in PKBM Laskar Pelangi by 78%.
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