The backpropagation (BP) algorithm is a gradient-based algorithm used for training a feedforward neural network (FNN). Despite the fact that BP is still used today when FNNs are trained, it has some disadvantages, including the following: (i) it fails when non-differentiable functions are addressed, (ii) it can become trapped in local minima, and (iii) it has slow convergence. In order to solve some of these problems, metaheuristic algorithms have been used to train FNN. Although they have good exploration skills, they are not as good as gradient-based algorithms at exploitation tasks. The main contribution of this article lies in its application of novel memetic approaches based on the Gravitational Search Algorithm (GSA) and Chaotic Gravitational Search Algorithm (CGSA) algorithms, called respectively Memetic Gravitational Search Algorithm (MGSA) and Memetic Chaotic Gravitational Search Algorithm (MCGSA), to train FNNs in three classical benchmark problems: the XOR problem, the approximation of a continuous function, and classification tasks. The results show that both approaches constitute suitable alternatives for training FNNs, even improving on the performance of other state-of-the-art metaheuristic algorithms such as ParticleSwarm Optimization (PSO), the Genetic Algorithm (GA), the Adaptive Differential Evolution algorithm with Repaired crossover rate (Rcr-JADE), and the Covariance matrix learning and Bimodal distribution parameter setting Differential Evolution (COBIDE) algorithm. Swarm optimization, the genetic algorithm, the adaptive differential evolution algorithm with repaired crossover rate, and the covariance matrix learning and bimodal distribution parameter setting differential evolution algorithm.
The efficiency of handball goalkeepers is a good predictor of team ranking in tournaments, but despite this, very few studies have been carried out into the performance characteristics of elite goalkeepers. This paper provides the criteria for evaluating a handball goalkeeper and applies a variety of soft-computing methodologies for estimating their weights. More specifically, a fuzzy multi-criteria decision-making method, a metaheuristic optimisation algorithm, and statistical and domain-knowledge-based methods were used to evaluate the actions of goalkeepers during the game. Computer experiments were performed for all the proposed methodologies, using data from the 2020 European Men’s Handball Championship, in order to estimate the weights of the indicators. Then, these weights were used to identify the best goalkeeper and identify and rank the top five goalkeepers as determined by the tournament organisers. The results obtained show that using the metaheuristic-based method is extremely helpful in quantifying the expert assessments, which are often challenging to express in a disaggregated form. The other two techniques offer a less optimal but more easily interpretable result for coaches and fans.
The identification of outstanding behaviors is a matter of essential importance in sports analytics. However, analyzing how human experts select each match's most valuable player (MVP) according to objective and subjective factors is a great challenge. This article proposes a data-driven approach for sports team performance based on the weighted aggregation of statistical indicators. The proposal is divided into two approaches: The first conducts a principal component analysis to examine the relationship between each game's statistical indicators.The other addresses a meta-heuristic analysis to weight the attributes and choose the MVPs optimally. Finally, we apply the proposed approach to the 2018 European Men's Handball Championship and take the "Player of the Match" of each game as an example to illustrate its usefulness and efficacy. We perform multiple analyses, including a comparison with a fuzzy multi-criteria decision-making method that show that the data-driven approach can predict the "Player of the Match" in most matches. It also allows us to estimate and quantify the expert evaluations, which are often difficult to obtain in a disaggregated form.
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