Electronic games constitute one of the prevailing modes of interaction of children and adolescents with the computer. However, this popular culture has not been exploited sufficiently for educational purposes. This paper investigates the incorporation of the culture of virtual reality games into educational software. In particular, such incorporation is meant to be achieved through an authoring tool, which is called EdGame Author and provides facilities to human instructors for the creation of their own educational game applications. The authoring tool has the advantage of the generality and domainindependence while ensuring the active participation of human instructors in the development of the final educational application. Such participation guarantees the acceptance Of the tutoriug game by the human instructors who play a significant role in the educating process. On the other hand, the game environments generated by Ed-Game Author maximize the students' engagement and preoccupation with the educational application. Indeed, the system has been evaluated and the results show that Ed-Game Author has a lot of advantages that may he expanded further.
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