The popularization of electronic clinical medical records makes it possible to use automated methods to extract high-value information from medical records quickly. As essential medical information, oncology medical events are composed of attributes that describe malignant tumors. In recent years, oncology medicine event extraction has become a research hotspot in academia. Many academic conferences publish it as an evaluation task and provide a series of high-quality annotation data. This article aims at the characteristics of discrete attributes of tumor-related medical events and proposes a medical event. The standard extraction method realizes the combined extraction of the primary tumor site and primary tumor size characteristics, as well as the extraction of tumor metastasis sites. In addition, given the problems of the small number and types of annotation texts for tumor-related medical events, a key-based approach is proposed. A pseudo-data-generation algorithm that randomly replaces information in the whole domain improves the transfer learning ability of the standard extraction method for different types of tumor-related medical event extractions. The proposed method won third place in the clinical medical event extraction and evaluation task of the CCKS2020 electronic medical record. A large number of experiments on the CCKS2020 dataset verify the effectiveness of the proposed method.
Purpose
The COVID-19 virus outbreak began in December 2019 and rapidly spread to every continent on Earth. The analysts have predicted that COVID-19 and other similar pandemics will continue in the coming decade and badly affect offline businesses. As a result, the offline platform is also shifting to the online platform and online demands are increasing daily. The traditional two-dimensional E-Commerce websites are designed to provide simple, browser-based interfaces to allow users to access available products and services. Whilst virtual representations are an essential consideration in establishing trust, most virtual representation sites fall short in mimicking real-life human representation. This paper aims to focus on three-dimensional (3D) E-Commerce technology that presents how virtual reality (VR) and augmented reality (AR) can help deal with limitations and improve E-Commerce operations. It is built as an internet-only tool, a person-centred shopping assistant created following user-centred design principles to be used on various computing platforms, including desktop and mobile devices. The paper shows how VR and AR can offer more precise product information in 3D E-Commerce environments. The virtual store experience is also enhanced by an AR assistant that helps the users by giving them all the required information in audio form or using its avatar.
Design/methodology/approach
Implementation of VR and AR in E-Commerce will increase customer satisfaction. Sub hypothesis – to study the implementation of VR in E-Commerce. To study the implementation of AR in E-Commerce. To study the inclusion of E-Commerce sites in an open-world game. To study the customer satisfaction of users using VR stores.
Findings
The scope of work is concentrated on the urban Indian market especially targeting the country’s youth who are already or ready to indulge in VR such as video games, cinema and other activities (Mattsson and Barkman, 2019). This demography is more open to learning and using VR. The primary segment of E-Commerce that we are concentrating upon is fashion. Here, the regular user needs to have more immersed knowledge about the product rather than just the written information like how would they look in a dress or will the size available on the website fit me or not.
Originality/value
A perfect system does not exist in the world. A terrible disease has landed on the planet. Very soon, it will be impossible to escape from this current situation. The effects of this plague have been felt in every sector of the world. The researchers also claim that physical stores will continue to exist. There will never be anything that replaces the ability to hold and use products or have personal face-to-face interactions with retail professionals. For the time being, brick-and-mortar retail is having a difficult time, but immersive technology is starting to be used to enhance the in-store experience. The good news is that this should help retailers increase their chances of survival. However, the melody of 3D E-Commerce is it would help out the in-store experience.
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