Tujuan penelitian ini adalah mengevaluasi Proses Pelaksanaan Program Kompas Masa Depan di Sekolah Menengah Kejuruan Negeri 2 Adiwerna. Salah satu bantuan GIZ (Deutsche Gesellschaft fur Internationale Zusammenartbeit) adalah program Kompas Masa Depan. Sebagaimana kompas penunjuk arah, Kompas Masa Depan akan menuntun siswa pada perjalanan panjang menuju karir impian. Di dalamnya penuh dengan kegiatan-kegiatan yang akan membantu siswa SMK mengetahui minat dan kelebihan yang dimiliki setiap siswa. Metode yang dipakai dalam penelitian ini menggunakan metode survei dengan menggunakan pendekatan kuantitatif. Populasi dalam penelitian ini sejumlah 1381 siswa. Teknik pengambilan sampel menggunakan rumus Isaac dan Michael. Sampelnya 275 siswa kelas XI terdiri dari siswa laki-laki 138 siswa dan siswa perempuan 137 siswa, yang ada pada program keahlian: Multimedia 89 siswa, Kriya Logam 56 siswa, Teknik Komputer dan jaringan 75 siswa, Kriya Tekstil 30 siswa, Kriya kayu 16 siswa. Analisis data menggunakan Analisis Deskriptif dan Independent Sample t- test 2 pihak. Hasil penelitian dari pengumpulan data tersebut diketahui bahwa perolehan skor evaluasi uji analisis deskriptif indikator laki-laki 72 masuk kategori tinggi, sedangkan perempuan dengan 65 masuk kategori tinggi, dan secara keseluruhan 69,49 dengan kategori tinggi juga. Hasil uji t dapat disimpulkan bahwa tidak ada perbedaan perolehan skor antara laki-laki dan perempuan. Kompas Masa Depan perlu terus dilaksanakan karena sangat membantu menyongsong masa depan siswa-siswi untuk meraih kesuksesan sesuai dengan target SMK yakni menyiapakan tenaga kerja yang siap kerja, berwirausaha dan atau melanjutkan ke perguruan tinggi. The purpose of this study is to evaluate the Implementation Process of School to Work (STW) at Vocational High School of 2 Adiwerna. One of GIZ's help (Deutsche Gesellschaft fur Internationale Zusammenartbeit) is School to Work (STW). Like a compass pointer, the School to Work (STW) will guide students on a long journey to a dream career. In it is full of activities that will help SMK students to know the interests and advantages that each student has. The method used in this research using survey method which used quantitative approach. The population in this study were 1381 students. The sampling technique used the formula Isaac and Michael. The sample of 275 students of class XI consists of male students 138 students and female students 137 students, which are in the program of expertise: Multimedia 89 students, Metal Craft 56 students, Computer Engineering and network 75 students, Textile Kriya 30 students, Wooden Kriya 16 students . Data analysis using Descriptive Analysis and Independent Sample t-test 2 parties. The result of the data collecting is known that the evaluation test of descriptive analysis of male indicator 72 is in high category, while women with 65 are in high category, and 69,49 overall with high category as well. The result of t test can be concluded that there is no difference of scoring criteria between men and women. School to Work (STW) need to be continued because it is very helpful to welcome the future of students to achieve success in accordance with the target of vocational preparing the workforce ready to work, entrepreneurship and or continue to college.
Child's growth and development is a parent's full attention, especially when the child is in the golden age. According to experts on mental development of children, 80 percent of children's brains develop in the golden age. So at that time, the role of parents is needed in monitoring the growth and development of children's brains. During the golden age the child's brain develops so quickly that any information will be absorbed, without seeing the information is good or bad. In addition to playing a role as a supervisor for the growth and development of children, parents must also be tasked with increasing knowledge, especially around child growth. One of the activities that can be trained to children in increasing knowledge while providing stimulus to the child's growth and development process is drawing. Connecting lines and joining dots in the pursuit of making a drawing requires a certain level of problem solving. In order for a child to consciously draw an object, they first need to visualize the shape and then work out the best way to reproduce it on paper. The problem-solving skills that children develop from drawing will also transfer over to other subjects like maths, where visual representations can often help in finding a solution.
The purpose of this research was to investigate the semiotic meaning of Wayang Gagrak in Jogjakarta, Surakarta, and Semarang. It was also intended to examine the functions and indigenous elements of Wayang Kulit in those areas. This research employed a qualitative method to explore the issue in a flexible manner but at the same time, retaining an in-depth and accurate result. Peirce‟s semiotic analysis, comprising three elements, i.e., representamen, object, and interpretant, was used to scrutinize Wayang Gagrak from the three provinces mentioned previously. Representamen refers to everything that can function as a sign. The term object, in this context, refers to the component represented by the sign, while the interpretant is the interpretation of the sign. All data from the observation of Wayang Gagrak of the three areas, literature related to Peirce‟s semiotic analysis, and interview with informants (such as dalang or puppeteer, semiotic experts, and Wayang enthusiasts) were examined to present a thorough result. The criteria of this objective involve: (1) able to explore all details and signs represented visually in Wayang Gagrak of the selected areas; (2) able to present the meanings of the symbols of the Wayang, and; (3) able to examine the functions of the signs.
Basically, each child has different creativity and talent. children's creativity and talent emerge through; starting from birth, studying, and education. The elements contained in creativity and giftedness include; knowledge, imagination and evaluation. Media has various roles in learning activities. To improve learning outcomes by increasing children's creativity and talent, it is necessary to use media in learning. The article was written with the aim of exchanging ideas and at the same time contributing ideas to the world of early childhood education, with the hope that it will be an enlightenment in educating children and developing creativity and giftedness of early childhood through the use of learning media.
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