This article presents a novel approach for 3D mesh labeling by using deep Convolutional Neural Networks (CNNs). Many previous methods on 3D mesh labeling achieve impressive performances by using predefined geometric features. However, the generalization abilities of such low-level features, which are heuristically designed to process specific meshes, are often insufficient to handle all types of meshes. To address this problem, we propose to learn a robust mesh representation that can adapt to various 3D meshes by using CNNs. In our approach, CNNs are first trained in a supervised manner by using a large pool of classical geometric features. In the training process, these low-level features are nonlinearly combined and hierarchically compressed to generate a compact and effective representation for each triangle on the mesh. Based on the trained CNNs and the mesh representations, a label vector is initialized for each triangle to indicate its probabilities of belonging to various object parts. Eventually, a graph-based mesh-labeling algorithm is adopted to optimize the labels of triangles by considering the label consistencies. Experimental results on several public benchmarks show that the proposed approach is robust for various 3D meshes, and outperforms state-of-the-art approaches as well as classic learning algorithms in recognizing mesh labels.
In the same vein of discriminative one-shot learning, Siamese networks allow recognizing an object from a single exemplar with the same class label. However, they do not take advantage of the underlying structure of the data and the relationship among the multitude of samples as they only rely on pairs of instances for training. In this paper, we propose a new quadruplet deep network to examine the potential connections among the training instances, aiming to achieve a more powerful representation. We design four shared networks that receive multi-tuple of instances as inputs and are connected by a novel loss function consisting of pair-loss and triplet-loss. According to the similarity metric, we select the most similar and the most dissimilar instances as the positive and negative inputs of triplet loss from each multi-tuple. We show that this scheme improves the training performance. Furthermore, we introduce a new weight layer to automatically select suitable combination weights, which will avoid the conflict between triplet and pair loss leading to worse performance. We evaluate our quadruplet framework by model-free tracking-by-detection of objects from a single initial exemplar in several Visual Object Tracking benchmarks. Our extensive experimental analysis demonstrates that our tracker achieves superior performance with a real-time processing speed of 78 frames-per-second (fps).
Traffic forecasting is attracting considerable interest due to its widespread application in intelligent transportation systems. Given the complex and dynamic traffic data, many methods focus on how to establish a spatial-temporal model to express the non-stationary traffic patterns. Recently, the latest Graph Convolution Network (GCN) has been introduced to learn spatial features while the time neural networks are used to learn temporal features. These GCN based methods obtain state-of-the-art performance. However, the current GCN based methods ignore the natural hierarchical structure of traffic systems which is composed of the micro layers of road networks and the macro layers of region networks, in which the nodes are obtained through pooling method and could include some hot traffic regions such as downtown and CBD etc., while the current GCN is only applied on the micro graph of road networks. In this paper, we propose a novel Hierarchical Graph Convolution Networks (HGCN) for traffic forecasting by operating on both the micro and macro traffic graphs. The proposed method is evaluated on two complex city traffic speed datasets. Compared to the latest GCN based methods like Graph WaveNet, the proposed HGCN gets higher traffic forecasting precision with lower computational cost.The website of the code is https://github.com/guokan987/HGCN.git.
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