Abstract:The OpenVG standard has been introduced as an efficient vector graphics API for embedded systems. There have been several OpenVG implementations that are based on the software rendering of image. However, the software rendering needs more execution time and power consumption than hardware accelerated rendering. For the efficient hardware implementation, we merge eight pipeline stages in the original specification to four pipeline stages. The first hardware acceleration stage is the tessellation part which is one of the pipeline stages that calculates the edge of vector graphics. In this paper, we provide an efficient hardware design for the tessellation stage and claim this would eventually reduce the execution time and hardware complexity.
Abstract.In this paper, we investigate parallel implementation techniques for network coding to enhance the performance of Peer-to-Peer (P2P) file sharing applications. It is known that network coding mitigates peer/piece selection problems in P2P file sharing systems; however, due to the decoding complexity of network coding, there have been concerns about adoption of network coding in P2P file sharing systems and to improve the decoding speed the exploitation of parallelism has been proposed previously. In this paper, we argue that naive parallelization strategies of network coding may result in unbalanced workload distribution and thus limiting performance improvements. We further argue that higher performance enhancement can be achieved through load balancing in parallelized network coding and propose new parallelization techniques for network coding. Our experiments show that, on a quad-core processor system, proposed algorithms exhibit up to 30% of speed-up compared to an existing approach using 1 Mbytes data with 2048×2048 coefficient matrix size.
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