In this paper, two important factors which affect the pedestrian outflow at a bottleneck significantly are studied in detail to analyze the effect of an obstacle setup in front of an exit. One is a conflict at an exit when pedestrians evacuate from a room. We use floor field model for simulating such behavior, which is a well-studied pedestrian model using cellular automata. The conflicts have been taken into account by the friction parameter. However, the friction parameter so far is a constant and does not depend on the number of the pedestrians conflicting at the same time. Thus, we have improved the friction parameter by the frictional function, which is a function of the number of the pedestrians involved in the conflict. Second, we have presented the cost of turning of pedestrians at the exit. Since pedestrians have inertia, their walking speeds decrease when they turn and the pedestrian outflow decreases. The validity of the extended model, which includes the frictional function and the turning function, is supported by the comparison of a mean-field theory and real experiments. We have observed that the pedestrian flow increases when we put an obstacle in front of an exit in our real experiments. The analytical results clearly explains the mechanism of the effect of the obstacle, i.e., the obstacle blocks pedestrians moving to the exit and decreases the average number of pedestrians involved in the conflict. We have also found that an obstacle works more effectively when we shift it from the center since pedestrians go through the exit with less turning.
We propose the Proxemic Floor Field Model as an extension of the Floor Field Model, which is one of the successful models describing the pedestrian dynamics. Proxemic Floor Field is the Floor Field which corresponds to the effect of repulsion force between others. By introducing the Proxemic Floor Field and threshold, we investigate the process that pedestrians enter a certain area. The results of simulations are evaluated by simple approximate analyses and newly introduced indices. The difference in pedestrian behavior due to the disposition of the entrance is also confirmed, namely, the entrance in the corner of the area leads to the long entrance time because of the obstruction by pedestrians settling on the boundary cells.
The authors of this paper have found that putting an obstacle in front of an exit in a congested situation increases the pedestrian outflow, which is the number of pedestrians going through an exit with a unit width in a unit time, from their experiments. In this paper, the effects of conflicts and turning, which affect the pedestrian outflow significantly, are introduced by the frictional and turning functions to analyze the effect of an obstacle. They clearly explain the mechanism of the effect of an obstacle, i.e., it blocks a pedestrian moving to the exit and decreases the average number of pedestrians involved in the conflict. The authors have also studied when an obstacle contributes to ease the congestion most effectively. The results of their simulation indicate that its maximum efficacy is achieved at the point where the cluster of pedestrians is started to form. The mean traveling time of pedestrians becomes a quarter if an obstacle is set up since it prevents the formation of the cluster against increase of the inflow by reducing the impact of conflicts.
Pedestrian simulation is a consolidated area of application in which agent-based models are often employed; successful case studies are described in the literature and commercial, off-the-shelf simulators are commonly employed by decision makers and consultancy companies. Most state-of-the-art models, however, generally do not consider the explicit representation of pedestrians aggregations (groups) and their implications on the overall system dynamics. This work is aimed at discussing the relevance and significance of this research effort with respect to the need of empirical data about the implication of the presence of groups of pedestrians in different situations (e.g., changing density, spatial configurations of the environment). The article describes an agent-based model encompassing both traditional individual motivations (i.e., tendency to stay away from other pedestrians while moving toward the goal) and a simplified mechanism considering the cohesion effects related to the presence of groups in the crowd. The model is tested in a simple scenario to evaluate the implications of some modeling choices and the presence of groups in the simulated scenario. Moreover, the model is applied in a real-world scenario characterized by the presence of organized groups as an instrument for crowd management. Results are discussed and compared to experimental observations and to data available in the literature.
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