In this paper, a real time virtual simulation framework which is the foundation for studying human adaptive mechatronics (HAM) is proposed. This framework allows researchers to interact and experiment with the system in real time. Thus, motion control patterns can be identified and learned with, for example, a heuristic strategy. The prototype is developed with an underactuated pendulumdriven capsule robot model. Motion control patterns are identified and presented. The experimentation results demonstrate the proposed concept.
The concept of a metaverse, a virtual world that offers immersive experiences, has gained widespread interest in recent years. Despite the hype, there is still a gap in its practical application, especially in the realm of education. This study presents the design and implementation of a metaverse tailored to the needs of education. The goal of this paper is to demonstrate the feasibility of such a system and evaluate its effectiveness. It is crucial to understand the architecture and implementation of a metaverse to effectively customise it for educational purposes. To assess user experience, a field study was conducted, collecting data through questionnaires and qualitative feedback. The results show that users were pleased with the features, player experience, and ease of use.
-This paper investigates human learning and skill performance to control an underactuated pendulum-driven capsule system within an interactive virtual simulation environment. A number of experiments is conducted with 9 participants who learned to control the robot using a physical joystick. The results show differences in learning and skill performance among the participants. Right-handed and lefthanded participants achieved their highest trial on the opposite side of their handedness. High learning participant tends to achieve high performance whereas participant who has steady learning tends to produce stable performance either low or high. The variance of the displacements achieved appears to be a learning indicator while the high frequency of joystick oscillation at the right portion and interval gives high performance results.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.