Egon Brunswik proposed the concept of "representative design" for psychological experimentation, which has historically been overlooked or confused with another of Brunswik's terms, ecological validity. In this article, we reiterate the distinction between these two important concepts and highlight the relevance of the term representative design for sports psychology, practice, and experimental design. We draw links with ideas on learning design in the constraints-led approach to motor learning and nonlinear pedagogy. We propose the adoption of a new term, representative learning design, to help sport scientists, experimental psychologists, and pedagogues recognize the potential application of Brunswik's original concepts, and to ensure functionality and action fidelity in training and learning environments.
This research examined the relationship between visual search strategy, selective attention, and expertise in soccer. Experienced (n = 12) and less experienced (n = 12) soccer players moved in response to filmed offensive sequences. Experiment 1 examined differences in search strategy between the two groups, using an eye movement registration system. Experienced players demonstrated superior anticipation in 3-on-3 and 1-on-1 soccer simulations. There were no differences in search strategy in 3-on-3 situations. In 1-on-1 simulations, the experienced players had a higher search rate, involving more fixations of shorter duration, and fixated for longer on the hip region, indicating that this area was important in anticipating an opponent's movements. Experiment 2 examined the relationship between visual fixation and selective attention, using a spatial occlusion approach. In 3-on-3 situations, masking information "pick up" from areas other than the ball or ball passer had a more detrimental effect on the experienced players' performances, suggesting differences in selective attention. In 1-on-1 situations, occluding an oncoming dribbler's head and shoulders, hips, or lower leg and ball region did not affect the experienced players' performances more than the less experienced group. The disparities in search strategy observed in Experiment 1 did not directly relate to differences in information extraction. Experiment 3 used concurrent verbal reports to indicate where participants extracted information from while viewing 3-on-3 sequences. Experienced players spent less time attending to the ball or ball passer and more time on other areas of the display. Findings highlight the advantages of integrating eye movements with more direct measures of selective attention.
This article summarizes research from an ecological dynamics program of work on team sports exemplifying how small-sided and conditioned games (SSCG) can enhance skill acquisition and decision-making processes during training. The data highlighted show how constraints of different SSCG can facilitate emergence of continuous interpersonal coordination tendencies during practice to benefit team game players.
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