Devido ao fato do constante avanço tecnológico na área de redes e aconseqüente diminuição dos custos de implementação dos sistemas devideoconferência, eles tem sido bastante difundidos principalmente os baseados naWeb. É criado um ambiente numa aula de videoconferência, em que tantoprofessores como alunos, separados geograficamente, podem se comunicar porimagem e som ao mesmo tempo. Por suas próprias semelhanças e diferenças com oensino "face-a-face", este modelo de ensino a distância evidencia defeitos equalidades da educação presencial praticada na maioria de nossas universidades. Oobjetivo do presente artigo é, dentro deste contexto, descrever uma experiência deaula remota no curso de Ciência da Computação da UFPel, e também, evidenciar aimpressão dos alunos quanto à experiência.
Resumo. A educação personalizada só é possível após a identificação das dificuldades dos alunos que os impedem de terem os subsunçores necessários
New technologies and opportunities to modernize and make teaching more dynamic emerge, as well as to switch from the ordinary traditional teaching method to a different format, which makes the student the protagonist of the construction of his knowledge. It is precisely in this context that new forms of use of technology in the educational field emerge, among which are the virtual worlds (MV) and augmented reality (AR), which are the objects of analysis in this chapter. Taking the basic premises on these topics, this chapter aims to help the reader understand the process of development and application of virtual worlds and augmented reality in education in order to discuss the inherent difficulties, practicalities, advantages, challenges, and trends. Thus, this chapter aimed to present the reader with the importance of reflecting on this context, seeking to show how each of these technologies has been applied in the educational field, being based on reports of empirical and academic experiences of the authors and other researchers.
Virtual worlds can be considered immersive e-learning environments, whose characteristics of interactivity, immersion, and collaboration can be applied in different areas of teaching, such as in the field of sciences. In this way, this chapter presents the construction of a virtual world to aid in the teaching of sciences in which different types of learning materials and simulations were developed in the OpenSim platform. A group of sixth grade students used the immersive environment for a semester, being evaluated their learning through a pre- and posttest applied together with an analysis of their learning styles, being realized a correlation between the results obtained. Added to this, usability assessments with interviews about the environment was applied. The results demonstrated the potential of virtual worlds to contribute to the adaptation of the different learning styles in a class and their contribution to the improvement of the learning process.
Resumo: Vários estudos na esfera acadêmica têm sido conduzidos relacionando estilos de aprendizagem de estudantes e aprendizagem adaptativa. Neste trabalho visa verificar-se se a forma de navegação dos estudantes em apresentações paralelas multimídia leva em consideração os estilos de aprendizagem preferenciais dos mesmos e se a relação existente entre os estilos de aprendizagem e a forma de navegação influencia positivamente no aproveitamento pedagógico. Participaram da pesquisa 74 estudantes do curso de Licenciatura em Informática e Engenharia Electrónica da Universidade Pedagógica de Moçambique. Os resultados do estudo mostraram que um número significativo de estudantes interagem com os objetos de aprendizagem considerando os seus estilos de aprendizagem. Foi também possível verificar melhora significativa no desempenho dos estudantes considerando-se a metodologia aplicada. Palavras-chave: Estilos de Aprendizagem. Formas de Navegação. Apresentações Adaptativas Multimídias.Abstract: Several studies in the academic sphere have been conducted relating student learning styles and adaptive learning. This paper aims to verify if the way students navigate in parallel multimedia presentations take into account their preferred learning styles and if the relationship between learning styles and the way of navigation positively influences pedagogical achievement. Participated in the survey 74 students of the degree in Computer Science and Electronic Engineering of the Pedagogical University of Mozambique. The results of the study showed that a significant number of students interact with the learning objects considering their learning styles. It was also possible to verify significant improvement in students' performance considering the applied methodology.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.