Abstract. Digital platforms can be opened in two ways to promote innovation and value generation. A platform owner can open access for third-party participants by establishing boundary resources, such as APIs and an app store, to allow complements to be developed and shared for the platform. Furthermore, to foster cooperation with the complementors, the platform owner can use an open-source license boundary resource to open and share the platform's core resources. However, openness that is too wide renders the platform and its shared resources vulnerable to strategic exploitation. To our knowledge, platform strategies that promote such negative outcomes have remained unexplored in past research. We identify and analyze a prominent form of strategic exploitation called platform forking in which a hostile firm, i.e., a forker, bypasses the host's controlling boundary resources and exploits the platform's shared resources, core and complements, to create a competing platform business. We investigate platform forking on Google's Android platform, a successful open digital platform, by analyzing the fate of five Android forks and related exploitative activities. We observe several strategies that illustrate alternative ways of bundling a platform fork from a set of host, forker, and other resources. We also scrutinize Google's responses, which modified Android's boundary resources to curb exploitation and retain control. In this paper, we make two contributions. First, we present a theorization of the competitive advantage of open digital platforms and specifically expose platform forking as an exploitative and competitive platform strategy. Second, we extend platform governance literature by showing how boundary resources, which are mainly viewed as cooperative governance mechanisms, are also used to combat platform forking and thus sustain a platform's competitive advantage.
There are an increasing number of information sources and services around us enabling new ways of interacting with our everyday environment. Examples include intelligent devices, sensors embedded in the environment and the emerging Internet-of-Things. Simultaneously users are becoming increasingly involved as information providers and consumers by means of Web 2.0 and social media. While these areas have gained a lot of attention recently and while the research on Digital Ecosystems has also dealt with these phenomena separately there seems to be need for research on the rich and complex ecosystem combining the sensor-based information sources with Web 2.0 and mobile services. In this paper, we propose a Digital Ecosystem architecture, which combines the social media and Internet-of-Things. The architecture is the fruit from the international collaboration between two long-term university Living Lab projects in Finland and in China. It aims at fostering student innovations in their everyday campus lives. We discuss the experiences learnt in the context of this international collaboration and the implications to Digital Ecosystem research.
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