This document defines the Opus interactive speech and audio codec. Opus is designed to handle a wide range of interactive audio applications, including Voice over IP, videoconferencing, in-game chat, and even live, distributed music performances. It scales from low bitrate narrowband speech at 6 kbit/s to very high quality stereo music at 510 kbit/s. Opus uses both Linear Prediction (LP) and the Modified Discrete Cosine Transform (MDCT) to achieve good compression of both speech and music.
This document addresses minor issues that were found in the specification of the Opus audio codec in RFC 6716. It updates the normative decoder implementation included in Appendix A of RFC 6716. The changes fix real and potential security-related issues, as well as minor quality-related issues.
This document provides specific requirements for an Internet audio codec. These requirements address quality, sampling rate, bit-rate, and packet-loss robustness, as well as other desirable properties.
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