This work illustrates a possible application of quantum game theory to the area of quantum information, in particular to quantum cryptography. The study proposed two quantum key‐distribution (QKD) protocols based on the quantum version of the Monty Hall game devised by Flitney and Abbott. Unlike most QKD protocols, in which the bits from which the key is going to be extracted are encoded in a basis choice (as in BB84), these are encoded in an operation choice. The first proposed protocol uses qutrits to describe the state of the system and the same game operators proposed by Flitney and Abbott. The motivation behind the second proposal is to simplify a possible physical implementation by adapting the formalism of the qutrit protocol to use qubits and simple logical quantum gates. In both protocols, the security relies on the violation of a Bell‐type inequality, for two qutrits and for six qubits in each case. Results show a higher ratio of violation than the E91 protocol.
We study the interaction between a topological insulator nanoparticle and a quantum dot subject to an applied electric field. The electromagnetic response of the topological insulator is derived from axion electrodynamics in the quasistatic approximation. Localized modes are quantized in terms of dipolar bosonic modes, which couples dipolarly to the quantum dot. Hence, we treat the hybrid as a two-level system interacting with a single bosonic mode, where the coupling strength encodes the information concerning the nontrivial topology of the nanoparticle. The interaction of the hybrid with the environment is implemented through the coupling with a continuum reservoir of radiative output modes and a reservoir of phonon modes. In particular, we use the method of Zubarev's Green functions to derive an expression for the optical absorption spectrum of the system. We apply our results to a realistic system which consists of a topological insulator nanoparticle made of TlBiSe2 interacting with a cadmium selenide quantum dot, both immersed in a polymer layer such as poly(methyl methacrylate). The optical absorption spectrum exhibits Fano resonances with a line shape that strongly depends on the polarization of the electric field as well as on the topological magnetoelectric polarizability θ. Our results and methods can also be applied to nontopological magnetoelectric materials such as Cr2O3.
We show how the use of variational states to approximate the ground state of a system can be employed to study a multi-mode Dicke model. One of the main contributions of this work is the introduction of a not very commonly used quantity, the cooperation number, and the study of its influence on the behavior of the system, paying particular attention to the quantum phase transitions and the accuracy of the used approximations. We also show how these phase transitions affect the dependence of the expectation values of some of the observables relevant to the system and the entropy of entanglement with respect to the energy difference between atomic states and the coupling strength between matter and radiation, thus characterizing the transitions in different ways.
In this work, the authors propose a quantum version of a generalized Monty Hall game, that is, one in which the parameters of the game are left free and not fixed on its regular values. The developed quantum scheme is then used to study the expected payoff of the player, using both a separable and an entangled initial‐state. In the two cases, the classical mixed‐strategy payoff is recovered under certain conditions. Lastly, the authors extend the quantum scheme to include multiple independent players, and use this extension to sketch two possible application of the game mechanics to quantum networks, specifically, two validated, multi‐party, key‐distribution quantum protocols.
A quantization scheme for the Monty Hall problem is proposed inspired by an experimentallyfeasible, quantum-optical set-up that resembles the classical game. The expected payoff of the player is studied from a frequentist perspective by analyzing the classical expectation values of the obtained quantum probabilities. Results are examined considering both entanglement and nonentanglement between player and host, and using two different approaches: random and strategybased. A potential application to secure communications of this quantization scheme and its results is also briefly discussed.
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