The children language aacquisition is influenced by the surrounding environment. The data were collected from preschool children. The conclusion of the research is children learned things beyond vocabulary and grammar. They are able to use language in many social contexts. The movies, which they watch, also influence their language acquisition. It can be seen from the use of words, phrases, and sentences from movies. Then, they imitate the words, phrases, and sentences in it. In addition, the child also may generalize of it. It is because of their limitations.
This research aims to analyze the languages and symbols in the advertisement of soap packaging Shinzui. The data in this study used Japanese and English. The theory used to analyze the data is E-135(Sawirman, 2008:1). This theory consists of five stages: elaboration, representation, signification, exploration, and transfiguration.This research is done chronologically based on three steps; they are collecting of the data, analyzing of the data, and presenting the result of analysis. In collecting the data used reading method with non-participant observation technique as basic technique and note-taking technique as follow-up technique. In analyzing the data used agih methods and padan methods. In agih methods using direct element dividing technique and In padan methods used and translational methods. The technique that used in padan methods was dividing element technique. In presenting the result of analysis the data informal methods.After doing the analysis, the writer found that in Shinzui packaging soap is made from natural ingredients that will make this product user skin whiter and healthier. Beside that, these products have been clinically tested. A product reflects the culture in the society. There is an assumption that the pretty lady has skin like a Japanese woman. This advertisement is also represents that Japanese in particular has been popular in Indonesia.
Origami is one of the arts in folding paper from Japan. Through this origami workshop, not only adults, even the children, could increase their imagination and creativity in the early years. Based on this reason, Japanese Department of Universitas Andalas carried out the Origami workshop to the children in the PAUD Jannatul Nai'em Sungai Buluh. This workshop is a part of community service as the lecturer of the University. The workshop activity provided three sessions. The first session was to give an introduction about origami for understanding, history, types, and benefits of origami. The second session was training on making origami in various forms. Then the last session was evaluation, which aims to confirm whether the children could absorb the material well and whether the children could work on the process of making origami on their own. This activity was very beneficial for children in improving their motoric skills. Origami is an alternative skill game where the skill games begin to abandon due to the presence of a smartphone and other digital gadgets.Kata Kunci: anak usia dini, kreativitas, origami ABSTRAK Keterampilan origami merupakan salah satu kesenian berupa keterampilan melipat kertas dari Jepang. Melalui pelatihan membuat origami ini diharapkan anak usia dini dapat meningkatkan imajinasi dan kreativitasnya sebagai pelajar. Pengenalan origami dilakukan sebagai kegiatan pengabdian kepada masyarakat oleh Jurusan Sastra Jepang di PAUD Jannatul Nai'em Sungai Buluh. Kegiatan pengabdian yang diberikan berupa pelatihan yang terdiri dari 3 sesi. Sesi pertama yaitu memberikan pengetahuan tentang origami meliputi pengertian, sejarah, jenis-jenis, dan manfaat origami bagi pelajar. Sesi kedua merupakan sesi pelatihan membuat origami dengan berbagai bentuk. Selanjutnya sesi terakhir yaitu sesi evaluasi, yang bertujuan untuk memastikan apakah para pelajar atau peserta pelatihan dapat menyerap materi dengan baik serta apakah pelajar tersebut dapat mengerjakan proses pembuatan origami sendiri tanpa pendampingan atau tidak. Kegiatan ini sangat memberikan manfaat bagi anak usia dini dalam hal meningkatkan kemampuan motorik. Origami juga dapat dijadikan alternatif permainan, dimana permainan keterampilan mulai ditinggalkan akibat keberadaan ponsel dan gawai digital lainnya.
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