Global issues that are sustainable in the industrial era 4.0, which requires universities to take part in the current Process, Input, Output and Outcome, one that is suitable for sustaining this project-based continuous learning is the educational approach which focuses on creative thinking, problem solving, and interaction between students and peers to create and use knowledge in the current digital era. This study aims to determine the effect of Project Based Learning (PjBL) continuous learning innovations on English learning outcomes of students of the faculty of cultural sciences English Education study programs at Brawijaya University Malang. This research method uses experimental design with the Times-Series Design with Control Group. Data analysis of this study used the one way ANOVA test. The results showed that the treatment of the TOEFL test, namely the pre-test and post-test in the control class and the experimental class in the Project Based Learning (PjBL) learning model there were differences. The average pre-test toefl score in the experimental class was 344.71 with a range of values ranging from 300-397 and a standard deviation of 29.386. The average post-test toefl score in the experimental class, which is 360.83 with a range of values ranging from 303-400 and a standard deviation of 24.146. Project Based Learning (PjBL) based learning can improve student learning outcomes, the p-value on PjBL is 0.026.
This research aimed to examine the effectiveness eLSIDA, a Moodlebased Learning Management System (LMS) at STKIP PGRI Sidoarjo, on the slow learners' achievements. The pre-experimental design was applied to the students on History Education Study Program at STKIP PGRI Sidoarjo. The research subjects for the course "English for History Education Study Program" were selected using purposive sampling from the students who were identified as slow learners. For the purpose of conducting the research, one group experiment with 30 students was selected. The results showed that the pre-test mean was 74.2 and the post-test mean was 89.8, indicating that the post-test mean was better and significantly improved than the pre-test mean. The significance level (Sig. (2-tailed)) was .021, which was below.05. The alternative hypothesis (Ha), which is there is significant in mean gain score of the slow learners for History Education Study Program at STKIP PGRI Sidoarjo, was determined to be "accepted". The results show that there is a statistically significant difference between the group mean prior to treatment and the group mean following completion of treatment using the eLSIDA approach.
This research presents gamification-flip-books in education that can significantly improve students' conceptual understanding due to the actions involved in the learning. However, this approach also presents a problem for "slow learners" and other students who require individualized attention in their classroom's approach to teaching and learning. Many researchers have been drawn to the use of gamification in education as a way to boost engagement and improve learning outcomes. This study aims to show the empirical results of the most recent research on applying gamification in ability learning for slow learners. This research aimed to develop an interactive digital gamification-flip-book which meets the criteria for assisting students called slow learners. A 4-D design of research & development was applied, covering four stages: define, design, develop and disseminate. Since the percentage that was produced was more significant than 85%, the validity level of the generated media satisfied very valid requirements, and it could be used without any modifications because the standards were met. The implication proves that the integration with LMS was a practical approach for providing activities to slow learners to support them. This was demonstrated by the fact that the integration was successful. Therefore, the additional study should be encouraged to investigate the usefulness of a digital gamification-flip-book integrated into LMS for slow learners.
This study aimed to develop a Moodle-based Learning Management System (LMS) called eLSIDA (e-Learning STKIP PGRI Sidoarjo Asistif), which is validly used by students slow to study at STKIP PGRI Sidoarjo. This study used 3 out of 5 ADDIE models, namely Analysis, Design, and Development. Expert judgment in this study consists of two experts, material experts, and media experts. The research instrument used to obtain research data is a questionnaire. The data that has been obtained is then analyzed using descriptive analysis. Validation results from material experts obtained a score of 92.5%, while the results of media expert validation obtained a score of 95%. Based on the expert judgment assessment shown that eLSIDA that has been developed in general can be declared valid and worth to be used. The media that has been developed can be accessed through http://lms.elsida.ac.id/Although the development of eLSIDA has been considered valid, the effectiveness of the media on eLSIDA needs to be tested further.
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