An online learning system (e-learning) at private tertiary institutions is built to facilitate lecturers and students in the teaching and learning process. Through the e-learning learning information system students can download course material, send assignments, work on daily and semester exam questions, find out the value of assignments and examinations. Bumigora University has been implementing e-learning since 2017. Thus to determine the usefulness and feasibility of applying the application must be evaluated in accordance with the vision and mission of the institution. In this study the evaluation of the application of e-learning will use the COBIT 4.1 framework with the domain monitoring evaluation. The results of this study determine the level of maturity of the application of e-learning applications today (as-is) and the expected maturity (to-be).
Perkembangan teknologi informasi pada saat ini semakin cepat, berdasarkan pada kebanyakan area hotspot belum memiliki system pada server untuk melakukan optimalisasi management bandwith. Sehingga karena terbatasnya bandwith pada area-area hotspot tersebut menyebabkan koneksi disetiap user terganggu karena belum mempunyai system untuk melakukan management bandwith dan pada sisi operator melakukan pembatasan jumlah bandwith yang diberikan. Metodologi penelitian yang digunakan adalah Network Development Life Cycle (NDLC), terdapat tiga tahapan yang digunakan yaitu analysis, design, simulation prototyping. Pada tahap analysis memuat tentang pengumpulan data, tahap design memuat tentang rancangan jaringan sedangkan tahap simulation prototyping memuat tentang instalasi konfigurasi dan ujicoba. Terdapat 3 ujicoba yang dilakukan yani dengan melakukan pengetesan bandwith menggunakan speedtest, melakukan unduh file menggunakan IDM, dan melakukan streaming youtube, untuk skenarionya dengan melakukan ujicoba setelah penerapan dan sebelum HTB diterapkan. Dari permasalahan yang dipaparkan diatas, penulis ingin membuat system untuk pengoptimalisasi penggunaan bandwith dengan metode HTB (Hierarchical Token Bucket), sehingga dapat mengoptimalkan penggunaan bandwith dan melakukan penyetaraan terhadap pemakaian dari user. Pada pengujian speedtest sebelum di aktifkan HTB untuk unduh di dapatkan kecepatan 11,32 Mbps sedangkan untuk unggah 10,93 Mbps, untuk streaming Youtube 6,992 Mbps. Setelah diaktifkan HTB maka pengujian speedtest untuk unduh 1,1 Mbps sedangkan untuk unggah 1,63 Mbps, untuk streaming Youtube 1,025 Mbps.
Nowadays computer networks are growing rapidly and internet usage is increasing everyday. The need to design an internet network cannot be separated from the routing protocol which functions to integrate all computers with the highest flexibility. Routing is one part that provides effective performance in the network. In comparing the performance of EIGRP and OSPF routing protocols, the implementation of EIGRP and OSPF must be implemented when building a network, so administrators easily know the difference in the performance values of the two routing protocols. The discussion in this study is to compare the performance of the EIGRP routing protocol and OSPF routing protocol that is on the network using the hybird topology. Overcoming problems with high-scale network access, we will analyze and compare performance between EIGRP routing protocol and OSPF routing protocol. In obtaining the value and to verify the results of the implementation, the simulation software uses a Packet Tracer simulator.
Virtualization is used as a means to improve the scalability of existing hardware. Proxmox Virtual Environment (PVE) with hypervisor type based on open source. PVE can use Network Attached Storage as a network-based storage location in GlusterFS storage, which is a distributed file system. The research methodology uses Network Development Live Cycle (NDLC) which has 3 (three) stages, namely analysis, design, and simulation prototyping. The analysis phase is carried out by collecting data by means of literature study and data analysis. The design phase is carried out making the design of network systems and trials. At the simulation stage prototyping tests various scenarios and analyzes Read, Write and Re-Write tests. The system in PVE is integrated with GlusterFS storage made using two servers including the PVE 1 and PVE 2 servers. GlusterFS performance results show that the Read file capability is higher compared to Write, and Re-write in the measurement variations of 1mb, 10mb and 100mb files. In conclusion, GlusterFS can be clustered using the same node as PVE Cluster which can use GlusterFS as additional storage for PVE. GlusterFS also supports live migration features so that LXC or VM can do live migration from one node to another in an online state. The ability to write, re-write and read files on GlusterFS is also relatively stable in testing file size variations.
Abstract-One of the computer network systems technologies that are growing rapidly at this time is internet. In building the networks, a routing mechanism is needed to integrate the entire computer with a high degree of flexibility. Routing is a major part in giving a performance to the network.
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