We propose near-eye light field displays that enable thin, lightweight head-mounted displays (HMDs) capable of presenting nearly correct convergence, accommodation, binocular disparity, and retinal defocus depth cues. Sharp images are depicted by out-of-focus elements by synthesizing light fields corresponding to virtual objects within a viewer's natural accommodation range. We formally assess the capabilities of microlens arrays to achieve practical near-eye light field displays. Building on concepts shared with existing integral imaging displays and light field cameras, we optimize performance in the context of near-eye viewing. We establish fundamental trade-offs between the quantitative parameters of resolution, field of view, and depth of field, as well as the ergonomic parameters of form factor and ranges of allowed eye movement. As with light field cameras, our design supports continuous accommodation of the eye throughout a finite depth of field; as a result, binocular configurations provide a means to address the accommodation-convergence conflict occurring with existing stereoscopic displays. We construct a complete prototype display system, comprising: a custom-fabricated HMD using modified off-the-shelf parts and real-time, GPU-accelerated light field renderers (including a general ray tracing method and a "backward compatible" rasterization method supporting existing stereoscopic content). Through simulations and experiments, we motivate near-eye light field displays as thin, lightweight alternatives to conventional near-eye displays.
Figure 1: 3D display with content-adaptive parallax barriers. We show that light field display using dual-stacked LCDs can be cast as a matrix approximation problem, leading to a new set of content-adaptive parallax barriers. (Left, Top) A 4D light field, represented as a 2D array of oblique projections. (Left, Bottom) A dual-stacked LCD displays the light field using content-adaptive parallax barriers, confirming both vertical and horizontal parallax. (Middle and Right) A pair of content-adaptive parallax barriers, drawn from a rank-9 decomposition of the reshaped 4D light field matrix. Compared to conventional parallax barriers, with heuristically-determined arrays of slits or pinholes, content adaptation allows increased display brightness and refresh rate while preserving the fidelity of projected images. AbstractWe optimize automultiscopic displays built by stacking a pair of modified LCD panels. To date, such dual-stacked LCDs have used heuristic parallax barriers for view-dependent imagery: the front LCD shows a fixed array of slits or pinholes, independent of the multi-view content. While prior works adapt the spacing between slits or pinholes, depending on viewer position, we show both layers can also be adapted to the multi-view content, increasing brightness and refresh rate. Unlike conventional barriers, both masks are allowed to exhibit non-binary opacities. It is shown that any 4D light field emitted by a dual-stacked LCD is the tensor product of two 2D masks. Thus, any pair of 1D masks only achieves a rank-1 approximation of a 2D light field. Temporal multiplexing of masks is shown to achieve higher-rank approximations. Non-negative matrix factorization (NMF) minimizes the weighted Euclidean distance between a target light field and that emitted by the display. Simulations and experiments characterize the resulting content-adaptive parallax barriers for low-rank light field approximation.
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