This paper explores the perceptions of academic staff and students to student cheating behaviours in online exams and other online assessment formats. The research took place at three Australian universities in July and August 2020 during the emergency transition to online learning and assessment in response to the COVID-19 pandemic. The study sought to inform decision making about the future of online exams at the participating universities. Quantitative and qualitative data were collected using online surveys. The findings of the study led to seven key observations, most notably the need to redefine the characteristics of academic misconduct to account for changes wrought to examinations in a digital world. The study concludes with lessons learned in relation to enhancing academic integrity in digital examinations and assessments.
BackgroundA randomized control trial demonstrated that a computerized cognitive behavioral therapy (cCBT) program (Smart, Positive, Active, Realistic, X-factor thoughts [SPARX]) was an appealing and efficacious treatment for depression for adolescents in New Zealand. Little is known about the acceptability of computerized therapy programs for rural Australians and the suitability of computerized programs developed in one cultural context when used in another country. Issues such as accents and local differences in health care access might mean adjustments to programs are required.ObjectiveThis study sought to explore the acceptability of SPARX by youth in rural Australia and to explore whether and how young people would wish to access such a program.MethodsFocus groups and semistructured interviews were conducted with 16 young people attending two youth-focused community services in a small, rural Tasmanian town. An inductive data-driven approach was used to identify themes using the interview transcripts as the primary data source. Interpretation was supported by demographic data, observer notes, and content analysis.ResultsParticipants reported that young people want help for mental health issues but they have an even stronger need for controlling how they access services. In particular, they considered protecting their privacy in their small community to be paramount. Participants thought computerized therapy was a promising way to increase access to treatment for youth in rural and remote areas if offered with or without therapist support and via settings other than school. The design features of SPARX that were perceived to be useful, included the narrative structure of the program, the use of different characters, the personalization of an avatar, “socialization” with the Guide character, optional journaling, and the use of encouraging feedback. Participants did not consider (New Zealand) accents off-putting. Young people believed the SPARX program would appeal to those who play computer games generally, but may be less appealing for those who do not.ConclusionsThe findings suggest that computerized therapy offered in ways that support privacy and choice can improve access to treatment for rural youth. Foreign accents and style may not be off-putting to teenage users when the program uses a playful fantasy genre, as it is consistent with their expectation of fantasy worlds, and it is in a medium with which they already have a level of competence. Rather, issues of engaging design and confidential access appeared to be more important. These findings suggest a proven tool once formally assessed at a local level can be adopted cross-nationally.
With the increase in offshore and off-campus demand for University of Tasmania degrees, lecturers have become aware of the need to develop more flexible delivery processes which add value to the student learning experience and provide teaching staff with opportunities for greater creativity in the teaching process. The three cases described will outline a model guiding Learning Object development and teaching within the School of Information Systems and will describe the process of student interaction and response to these Learning Objects. This paper describes the replacement of face-to-face lectures with the online delivery of complex learning objects, resulting in high quality outcomes for students. The development of these discrete re-usable learning objects has followed a 'tell, show and do' model by way of integrating a theory presentation with a practical example exercise, followed by an opportunity for individual review & application of the material within each learning object. The development of these Learning objects has been undertaken in Microsoft® Office PowerPoint® with audio narration, with files being compressed using Impatica for PowerPoint™ and streamed within the University environment by WebCT Vista allowing access to all students enrolled over three local campuses as well as those enrolled interstate and overseas. The application and use of these learning objects has allowed for the concentration of face-to-face resources on highly interactive workshops that are supported by the Learning Objects, rather than on traditional lectures. The outcomes are better coverage of material in the three units, greater student satisfaction with the delivery of the unit and increased flexibility for both the students and staff.
There was an overall encouraging response to the pilot and indications that the use of information communication technology to complement health care delivery and facilitate self-care skills may be particularly suited to the Australian context where geographical distances and isolation provide a relative barrier to specialist care for chronic complex conditions.
This paper reports on the preliminary findings of a research-in-progress project investigating what factors influence the students' learning experience while they study in an online environment. Online peer learning activities combined with current technology are expected to improve students' learning experience. The students were asked to respond to an online survey and attend virtual focus groups. Semi-structured interviews were also conducted with the teaching team. The questions raised were in the areas of relevance, reflection, interaction, teacher support, peer support, making sense, and course technology. This research utilizes a mixed method (quantitative & qualitative) data collection and data analysis. The preliminary findings from the research to date show that at the end of semester, students shifted from focusing on teacher support and content knowledge to an increased focus on technology and interaction through personal reflection of what and how they were learning.
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