Accurate and efficient community detection in networks is a key challenge for complex network theory and its applications. The problem is analogous to cluster analysis in data mining, a field rich in metric space-based methods. Common to these methods is a geometric, distance-based definition of clusters or communities. Here we propose a new geometric approach to graph community detection based on graph Voronoi diagrams. Our method serves as proof of principle that the definition of appropriate distance metrics on graphs can bring a rich set of metric space-based clustering methods to network science. We employ a simple edge metric that reflects the intra-or inter-community character of edges, and a graph density-based rule to identify seed nodes of Voronoi cells. Our algorithm outperforms most network community detection methods applicable to large networks on benchmark as well as real-world networks. In addition to offering a computationally efficient alternative for community detection, our method opens new avenues for adapting a wide range of data mining algorithms to complex networks from the class of centroid-and density-based clustering methods.
The distribution of scientific citations for publications selected with different rules (author, topic, institution, country, journal, etc…) collapse on a single curve if one plots the citations relative to their mean value. We find that the distribution of “shares” for the Facebook posts rescale in the same manner to the very same curve with scientific citations. This finding suggests that citations are subjected to the same growth mechanism with Facebook popularity measures, being influenced by a statistically similar social environment and selection mechanism. In a simple master-equation approach the exponential growth of the number of publications and a preferential selection mechanism leads to a Tsallis-Pareto distribution offering an excellent description for the observed statistics. Based on our model and on the data derived from PubMed we predict that according to the present trend the average citations per scientific publications exponentially relaxes to about 4.
The average travelling speed increases in a nontrivial manner with the travel distance. This leads to scaling-like relations on quite extended spatial scales, for all mobility modes taken together and also for a given mobility mode in part. We offer a wide range of experimental results, investigating and quantifying this universal effect and its measurable causes. The increasing travelling speed with the travel distance arises from the combined effects of: choosing the most appropriate travelling mode; the structure of the travel networks; the travel times lost in the main hubs, starting or target cities; and the speed limit of roads and vehicles.
Several empirical models aimed at describing human mobility have been proposed in the past. Most of them are based on an unjustified analogy, with a focus on gravity and physical vector or scalar fields. Recently, however, statistical physicists introduced a new category of models that are theoretically motivated by a few simple and reasonable socioeconomic assumptions. The Radiation Model (Simini et al. 2012) and the Radiation Model with Selection (Simini-Maritan-Néda 2013) are such successful approaches. Here, we introduce a new version of the radiation model, the Travel Cost Optimized Radiation Model, and test its applicability for describing the commuting patterns in Hungary. We compare critically the performance of this model with the results of the previous radiation type models.
Evolutionary games are studied here with two types of players located on a chessboard or on a bipartite random regular graph. Each player's income comes from matching-pennies games played with the four neighbors. The players can modify their own strategies according to a myopic strategy update resembling the Glauber dynamics for the kinetic Ising model. This dynamical rule drives the system into a stationary state where the two strategies are present with the same probability without correlations between the nearest neighbors while a weak correlation is induced between the second and the third neighbors. In stationary states, the deviation from the detailed balance is quantified by the evaluation of entropy production. Finally, our analysis is extended to evolutionary games where the uniform pair interactions are composed of an anticoordination game and a weak matching-pennies game. This system preserves the Ising type order-disorder transitions at a critical noise level decreasing with the strength of the matching-pennies component for both networks.
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