The diameter and the radius of a graph are fundamental topological parameters that have many important practical applications in real world networks. The fastest combinatorial algorithm for both parameters works by solving the all-pairs shortest paths problem (APSP) and has a running time of O(mn) in m-edge, n-node graphs. In a seminal paper, Aingworth, Chekuri, Indyk and Motwani [SODA'96 and SICOMP'99] presented an algorithm that computes in O(m √ n + n 2 ) time an estimateD for the diameter D, such that ⌊2/3D⌋ ≤D ≤ D. Their paper spawned a long line of research on approximate APSP. For the specific problem of diameter approximation, however, no improvement has been achieved in over 15 years. Our paper presents the first improvement over the diameter approximation algorithm of Aingworth et al. , producing an algorithm with the same estimate but with an expected running time of O(m √ n). We thus show that for all sparse enough graphs, the diameter can be 3/2-approximated in o(n 2 ) time. Our algorithm is obtained using a surprisingly simple method of neighborhood depth estimation that is strong enough to also approximate, in the same running time, the radius and more generally, all of the eccentricities, i.e. for every node the distance to its furthest node.We also provide strong evidence that our diameter approximation result may be hard to improve. We show that if for some constant ε > 0 there is an O(m 2−ε ) time (3/2 − ε)-approximation algorithm for the diameter of undirected unweighted graphs, then there is an O * ((2 − δ) n ) time algorithm for CNF-SAT on n variables for constant δ > 0, and the strong exponential time hypothesis of [Impagliazzo, Paturi, Zane JCSS'01] is false.* Work supported by the Israel Science Foundation (grant no. 822/10). † Partially supported by NSF Grants CCF-0830797 and CCF-1118083 at UC Berkeley, and by NSF Grants IIS-0963478 and IIS-0904325, and an AFOSR MURI Grant, at Stanford University.Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Motivated by this negative result, we give several improved diameter approximation algorithms for special cases. We show for instance that for unweighted graphs of constant diameter D not divisible by 3, there is an O(m 2−ε ) time algorithm that gives a (3/2 − ε) approximation for constant ε > 0. This is interesting since the diameter approximation problem is hardest to solve for small D.
We study a network creation game recently proposed by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker. In this game, each player (vertex) can create links (edges) to other players at a cost of α per edge. The goal of every player is to minimize the sum consisting of (a) the cost of the links he has created and (b) the sum of the distances to all other players.Fabrikant et al. conjectured that there exists a constant A such that, for any α > A, all non-transient Nash equilibria graphs are trees. They showed that if a Nash equilibrium is a tree, the price of anarchy is constant. In this paper we disprove the tree conjecture. More precisely, we show that for any positive integer n 0 , there exists a graph built by n ≥ n 0 players which contains cycles and forms a nontransient Nash equilibrium, for any α with 1 < α ≤ n/2. Our construction makes use of some interesting results on finite affine planes. On the other hand we show that, for α ≥ 12n log n , every Nash equilibrium forms a tree.Without relying on the tree conjecture, Fabrikant et al. ). Additionally, we develop characterizations of Nash equilibria and extend our results to a weighted network creation game as well as to scenarios with cost sharing.
For a set S of points in a metric space, a t-spanner is a graph on the points of S such that between any pair of points there is a path in the spanner whose total length is at most t times the actual distance between the points. In this paper, we consider points residing in a metric space of doubling dimension λ, and show how to construct a dynamic (1 + ε)-spanner with constant degree and O(log n) update time (when λ and ε are taken as constants). Our update time is optimal up to a constant.
We study a network creation game recently proposed by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker. In this game, each player (vertex) can create links (edges) to other players at a cost of α per edge. The goal of every player is to minimize the sum consisting of (a) the cost of the links he has created and (b) the sum of the distances to all other players.Fabrikant et al. conjectured that there exists a constant A such that, for any α > A, all non-transient Nash equilibria graphs are trees. They showed that if a Nash equilibrium is a tree, the price of anarchy is constant. In this paper we disprove the tree conjecture. More precisely, we show that for any positive integer n 0 , there exists a graph built by n ≥ n 0 players which contains cycles and forms a nontransient Nash equilibrium, for any α with 1 < α ≤ n/2. Our construction makes use of some interesting results on finite affine planes. On the other hand we show that, for α ≥ 12n log n , every Nash equilibrium forms a tree.Without relying on the tree conjecture, Fabrikant et al. ). Additionally, we develop characterizations of Nash equilibria and extend our results to a weighted network creation game as well as to scenarios with cost sharing.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.