In this paper, we present ADVISER 1-an open source dialog system framework for education and research purposes. This system supports multi-domain task-oriented conversations in two languages. It additionally provides a flexible architecture in which modules can be arbitrarily combined or exchanged-allowing for easy switching between rules-based and neural network based implementations. Furthermore, ADVISER offers a transparent, user-friendly framework designed for interdisciplinary collaboration: from a flexible back end, allowing easy integration of new features, to an intuitive graphical user interface supporting nontechnical users.
We present ADVISER 1 -an open-source, multi-domain dialog system toolkit that enables the development of multi-modal (incorporating speech, text and vision), sociallyengaged (e.g. emotion recognition, engagement level prediction and backchanneling) conversational agents. The final Python-based implementation of our toolkit is flexible, easy to use, and easy to extend not only for technically experienced users, such as machine learning researchers, but also for less technically experienced users, such as linguists or cognitive scientists, thereby providing a flexible platform for collaborative research.
Previous research has found that task-oriented conversational agents are perceived more positively by users when they provide information in an empathetic manner compared to a plain, emotionless information exchange. However, users' perception and ethical considerations related to a dialog systems' response language style have received comparatively little attention in the field of human-computer interaction. To bridge this gap, we explored these ethical implications through a scenario-based user study. 127 participants interacted with one of three variants of an affective, task-oriented conversational agent, each variant providing responses in a different language style. After the interaction, participants filled out a survey about their feelings during the experiment and their perception of various aspects of the chatbot. Based on statistical and qualitative analysis of the responses, we found language style played an important role in how humanlike participants perceived a dialog agent as well as how likable. Language style also had a direct effect on how users perceived the use of personal pronouns 'I' and 'You' and how they projected gender onto the chatbot. Finally, we identify and discuss ethical implications. In particular we focus on what factors/stereotypes influenced participants' impressions of gender, and what trade-offs a more human-like chatbot brings.
Human-AI collaboration, a long standing goal in AI, refers to a partnership where a human and artificial intelligence work together towards a shared goal. Collaborative dialog allows human-AI teams to communicate and leverage strengths from both partners. To design collaborative dialog systems, it is important to understand what mental models users form about their AI-dialog partners, however, how users perceive these systems is not fully understood. In this study, we designed a novel, collaborative, communication-based puzzle game and explanatory dialog system. We created a public corpus from 117 conversations and post-surveys and used this to analyze what mental models users formed. Key takeaways include: Even when users were not engaged in the game, they perceived the AIdialog partner as intelligent and likeable, implying they saw it as a partner separate from the game. This was further supported by users often overestimating the system's abilities and projecting human-like attributes which led to miscommunications. We conclude that creating shared mental models between users and AI systems is important to achieving successful dialogs. We propose that our insights on mental models and miscommunication, the game, and our corpus provide useful tools for designing collaborative dialog systems.
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