The complexity involved in teaching and learning programming in introductory subjects establishes a barrier for teachers and students regarding the transmission and absorption of content. The experimentation emerges as a pedagogical tool of teaching, able to shorten the distance between these disciplines and the reality of the student, due to its visual characteristic. This article aims to describe the development of an application that supports the teaching of programming, through which it is possible to manipulate a remote mobile robot through algorithms and visualize the execution of the codes in real time. The application was developed using HTML, CSS3, JavaScript and the Apache Cordova framework. The heuristic usability evaluation method was used in the evaluation of the application, which presented high usability.
The complexity involved in teaching and learning programming in introductory subjects establishes a barrier for teachers and students regarding the transmission and absorption of content. The experimentation emerges as a pedagogical tool of teaching, able to shorten the distance between these disciplines and the reality of the student, due to its visual characteristic. This article aims to describe the development of an application that supports the teaching of programming, through which it is possible to manipulate a remote mobile robot through algorithms and visualize the execution of the codes in real time. The application was developed using HTML, CSS3, JavaScript and the Apache Cordova framework. The heuristic usability evaluation method was used in the evaluation of the application, which presented high usability. Resumo.A complexidade que envolve o ensino e aprendizado de programação em disciplinas introdutórias estabelece uma barreira para professores e alunos com relação a transmissão e absorção de conteúdo. A experimentação desponta como uma ferramenta pedagógica de ensino, capaz de encurtar a distância entre essas disciplinas e a realidade do aluno, por conta de sua característica visual. Este artigo tem como objetivo descrever o desenvolvimento de um aplicativo que dá suporte ao ensino de programação, por meio do qual seja possível manipular um robô móvel remoto através de algoritmos e visualizar a execução dos códigos em tempo real. O aplicativo foi desenvolvido com uso de HTML, CSS3, JavaScript e do framework Apache Cordova. O método de avaliação heurística de usabilidade foi utilizado na avaliação da aplicação, que apresentou alta usabilidade.
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