The P300 Speller is a common brain-computer interface communication system. There are many parallel lines of research underway to overcome the system’s low signal to noise ratio and thereby improve performance, including using famous face stimuli and integrating language information into the classifier. While both have been shown separately to provide significant improvements, the two methods have not yet been implemented together to demonstrate that the improvements are complimentary. The goal of this study is therefore twofold. First, we aim to compare the famous faces stimulus paradigm with an existing alternative stimulus paradigm currently used in commercial systems (i.e., character inversion). Second, we test these methods with language model integration to assess whether different optimization approaches can be combined to further improve BCI communication. In offline analysis using a previously published particle filter method, famous faces stimuli yielded superior results to both standard and inverting stimuli. In online trials using the particle filter method, all 10 subjects achieved a higher selection rate when using the famous faces flashing paradigm than when using inverting flashes. The improvements achieved by these methods are therefore complementary and a combination yields superior results to either method implemented individually when tested in healthy subjects.
Recent research suggests that humans perceive quantity using a non-symbolic Bnumber sense.^This sense is then thought to provide a foundation for understanding symbolic numbers in formal education. Given this link, there has been interest in the extent to which the approximate number system (ANS) can be improved via dedicated training, as this could provide a route to improving performance in symbolic mathematics. However, current evidence regarding the trainability of the ANS comes largely from studies that have used short training durations, leaving open the question of whether improvements occur over a longer time span. To address this limitation, we utilized a perceptual learning approach to investigate the extent to which long-term (8,000+ trials) training modifies the ANS. Consistent with the general methodological approach common in the domain of perceptual learning (where learning specificity is commonly observed), we also examined whether ANS training generalizes to: (a) untrained locations in the visual field; (b) an enumeration task; (c) a higher-level ratio comparison task; and (d) arithmetic ability. In contrast to previous short-term training studies showing that ANS learning quickly asymptotes, our long-term training approach revealed that performance continued to improve even after thousands of trials. We further found that the training generalized to untrained visual locations. At post-test there was non-significant evidence for generalization to a low-level enumeration task, but not to our high-level tasks, including ratio comparison, multi-object tracking, and arithmetic performance. These results demonstrate the potential utility of long-term psychophysical training, but also suggest that ANS training alone (even long-duration training) may be insufficient to modify higher-level math skills.
In the age of big data, we are constantly inventing new data visualizations to consolidate massive amounts of numerical information into smaller and more digestible visual formats. These data visualizations use various visual features to convey quantitative information, such as spatial position in scatter plots, color saturation in heat maps, and area in dot maps. These data visualizations are typically composed of ensembles, or groups of related objects, that together convey information about a data set. Ensemble perception, or one's ability to perceive summary statistics from an ensemble, such as the mean, has been used as a foundation for understanding and explaining the effectiveness of certain data visualizations. However, research in data visualization has revealed some perceptual biases and conceptual difficulties people face when trying to utilize the information in these graphs. In this tutorial review, we will provide a broad overview of research conducted in ensemble perception, discuss how principles of ensemble encoding have been applied to the research in data visualization, and showcase the barriers graphs can pose to learning statistical concepts, using histograms as a specific example. The goal of this tutorial review is to highlight possible connections between three areas of research-ensemble perception, data visualization, and statistics education-and to encourage research in the practical applications of ensemble perception in solving real-world problems in statistics education.
Decisions are often made under uncertainty. The most that one can do is use prior knowledge (e.g., base rates, prior probabilities, etc.) and make the most probable choice given the information we have. Unfortunately, most people struggle with Bayesian reasoning. Poor performance within Bayesian reasoning problems has led researchers to investigate ways to improve Bayesian reasoning. Many have found success in using natural frequencies instead of probabilities to frame problems. Beyond the quantitative format, there is growing literature on the use of visualizations or visual representations to improve Bayesian reasoning, which will be the focus of this review. In this review, we discuss studies that have found visualizations to be effective for improving Bayesian reasoning in a lab or classroom setting and discuss the considerations for using visualizations, paying special attention to individual differences. In addition, we will review the factors that influence Bayesian reasoning, such as natural frequencies vs. probabilities, problem format, individual differences, and interactivity. We also provide general and specific suggestions for future research.
The new Sans Forgetica (SF) typeface creates perceptual disfluency by breaking up parts of letters vertically, horizontally, or diagonally, thereby fragmentizing them. While patterns of fragmentization are consistent for each unique letter, they are not uniform across letters. With Gestalt principles such as good continuation and perceptual completion being more difficult to implement in these settings, viewers may need to depend on context clues to identify words. This may be a desirable difficulty and improve memory for those words. Here, we investigate whether SF improves recognition of studied words. In Experiment 1, participants studied words in Arial and SF and completed old-new recognition tests where words retained their study fonts. In Experiment 2, we investigated the potential for context reinstatement—testing studied words in their studied fonts or the other font. Hit rate and discrimination sensitivities (d’) were analyzed for both experiments. Participants had significantly better recognition (hit rate) in SF than in Arial (Exp 1) and significantly higher discrimination sensitivities (d’) when words were tested in SF than in Arial (Exp 2). However, further examination of these results (e.g., marginally more response bias with SF than with Arial in Exp 1) lead us to hold reservations for the benefit of SF on word memory and conjecture that SF, at best, plays a limited role in improving recognition of studied words.
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