Augmented reality and virtual reality technologies are increasing in popularity. Augmented reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the new Google Maps utility as some of its ambassadors. On the other hand, virtual reality has been popularized mainly thanks to the videogame industry and cheaper devices. However, what was initially a failure in the industrial field is resurfacing in recent years thanks to the technological improvements in devices and processing hardware. In this work, an in-depth study of the different fields in which augmented and virtual reality have been used has been carried out. This study focuses on conducting a thorough scoping review focused on these new technologies, where the evolution of each of them during the last years in the most important categories and in the countries most involved in these technologies will be analyzed. Finally, we will analyze the future trend of these technologies and the areas in which it is necessary to investigate to further integrate these technologies into society.
Falls are one of the leading causes of permanent injury and/or disability among the elderly. When these people live alone, it is convenient that a caregiver or family member visits them periodically. However, these visits do not prevent falls when the elderly person is alone. Furthermore, in exceptional circumstances, such as a pandemic, we must avoid unnecessary mobility. This is why remote monitoring systems are currently on the rise, and several commercial solutions can be found. However, current solutions use devices attached to the waist or wrist, causing discomfort in the people who wear them. The users also tend to forget to wear the devices carried in these positions. Therefore, in order to prevent these problems, the main objective of this work is designing and recollecting a new dataset about falls, falling risks and activities of daily living using an ankle-placed device obtaining a good balance between the different activity types. This dataset will be a useful tool for researchers who want to integrate the fall detector in the footwear. Thus, in this work we design the fall-detection device, study the suitable activities to be collected, collect the dataset from 21 users performing the studied activities and evaluate the quality of the collected dataset. As an additional and secondary study, we implement a simple Deep Learning classifier based on this data to prove the system’s feasibility.
Diagnosis aid systems that use image analysis are currently very useful due to the large workload of health professionals involved in making diagnoses. In recent years, Convolutional Neural Networks (CNNs) have been used to help in these tasks. For this reason, multiple studies that analyze the detection precision for several diseases have been developed. However, many of these works distinguish between only two classes: healthy and with a specific disease. Based on this premise, in this work, we try to answer the questions: When training an image classification system with only two classes (healthy and sick), does this system extract the specific features of this disease, or does it only obtain the features that differentiate it from a healthy patient? Trying to answer these questions, we analyze the particular case of COVID-19 detection. Many works that classify this disease using X-ray images have been published; some of them use two classes (with and without COVID-19), while others include more classes (pneumonia, SARS, influenza, etc.). In this work, we carry out several classification studies with two classes, using test images that do not belong to those classes, in order to try to answer the previous questions. The first studies indicate problems in these two-class systems when using a third class as a test, being classified inconsistently. Deeper studies show that deep learning systems trained with two classes do not correctly extract the characteristics of pathologies, but rather differentiate the classes based on the physical characteristics of the images. After the discussion, we conclude that these two-class trained deep learning systems are not valid if there are other diseases that cause similar symptoms.
Non-verbal communication is essential in the communication process. This means that its lack can cause misinterpretations of the message that the sender tries to transmit to the receiver. With the rise of video calls, it seems that this problem has been partially solved. However, people with cognitive disorders such as those with some kind of Autism Spectrum Disorder (ASD) are unable to interpret non-verbal communication neither live nor by video call. This work analyzes the relationship between some physiological measures (EEG, ECG, and GSR) and the affective state of the user. To do that, some public datasets are evaluated and used for a multiple Deep Learning (DL) system. Each physiological signal is pre-processed using a feature extraction process after a frequency study with the Discrete Wavelet Transform (DWT), and those coefficients are used as inputs for a single DL classifier focused on that signal. These multiple classifiers (one for each signal) are evaluated independently and their outputs are combined in order to optimize the results and obtain additional information about the most reliable signals for classifying the affective states into three levels: low, middle, and high. The full system is carefully detailed and tested, obtaining promising results (more than 95% accuracy) that demonstrate its viability.
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